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Thread: Miavii's Guide

  1. #121
    Shadow Titanium
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    my lovely miiavi wat happen to ur blog???

  2. #122
    ^
    ^
    under construction im experimenting on a new layout design for it >.<

    @annoy
    I dont think I 2 shot any FS on aod yet, can destroy it but I dont recall doing 2 shot kill
    In another dimension...Miavii is still alive
    https://www.youtube.com/watch?v=ku4vL17sEEU&edit=vd

  3. #123
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    Quote Originally Posted by MamaMiaYoe View Post
    Introduction.

    The Force Archer or FA. Possible good and convincing words that come in our mind when we think about FA: Magic skill, Heal, Buffs, Range, Crit Rate/Damage, Bow and Guns, effective stunlock, effective knockback/down, FAST Cast Speed/ dps (Damage per second), AoE, Squishy. All of these words are facts about FA and what makes the class good with almost everything – pve, pvp, dungeon pt run/solo, nationwar, boss hunt/solo.
    Force Archers are the only class that can use a special weapon called the Astral Bow. The Astral Bow adds +11 Magic Attack, + 31 Attack Rate and +11% Crit rate and +1 Range. I consider FA as the best supportive class because of its heal abilities that can prevent death. The FA class is both good in PvE and PvP terms if you just get to understand it more. Lets start!

    FA Pros!




    • Magic based class.Having said that, we focus more on building int than str. We have moderate - high magic attack.

    • Enhanced healing abilities. We heal better than Force Shielders. We are the only class that can save others and even ourselves from death.

    • Possesses an Important role in a party. We can heal a whole party. We can remove curse buffs and enhance the party damage with our very own unique set of buff/skills.

    • Fast and strong AoE skills. Skills like Critical shot, Shadow shot, and a finishing Sonic Shooter have fast dps that can pierce through targets. We also have skills that can stun. A correct combination of these skills can result to a good offense strategy for both pvp and pve - We eliminate by using the skills speed and damage. Fast? How fast? For example, while wizards takes 1.8's cast time for lances, FA's only takes 1.3's and Knockback is also our expertise.

    • Has the best range among any other class. This is what makes FA unique among the rest. Astral bow and Eagle Eye each adds +1 range. Range makes grinding easier and leveling up faster. By developing a good stun lock combo a Force Archer can maintain a distance that can lessen the damage being taken from a target whether it be a mob or a person. It is also perceived that Range allows a FA to eliminatea melee target before they can even come near you.
    FA Cons

    - Very fragile creatures.




    • HP has always been a problem with most FA. Whats even worse is that the defense is also low. Ranging an average from 650-730ish defense with Osmium gears at lvl 140 and up. So at often times it will be difficult. You can be 1 hit by a bladers bm2 skill, die easy in grind spots. Early low levels (below 120) is probably the toughest stage of FA life.
    and....










    • Our Completer Skill Shooting Star is probably the weakest compared to other class in terms of pve against large numbers of mobs because damage is divided.





    Other things to know about a FA
    • Moderate MP
    • Average Attack and Defense Rate
    • Have one spell that causes HP down effect [Poison Arrow]
    • Have two spells that cause stun [Gravity Distortion & Sonic Shooter]
    • Have two debuffs [Lower Defense and Blind]
    • Have quite a number of buffs including one Party buff [13 total but only 7 can be shared to other players]
    • And one spell that removes unmoved/root debuffs.
    Armors/Builds. 5 types. There are six types actually but I will just introduce five of which I think will work.

    Osm Battle/Terra GraceThe equilibrium of all FA armor builds as what I call it – It’s a balanced build. Thus ideal for beginners. Ideal because theres an abundance of Perfect craft OSM armors out there and are relatively cheap compared to other possible FA armor builds. The defense may top 700 at +7 above which is just enough to allow one to withstand Mutant Forest and Pontus Ferrum mob damage and the magic attack gain can go higher as 1060 given the right orbs eppaulette and accessories.
    Stat allocation: 111 Str / X Int / 223 Dex.

    Osm Martial – Some of us (well I think most) gives more interest in damage more than defense. Which is good thinking in the FA world. In PvE grinds/Boss Hunts Vamp replaces the purpose of defense – its easier to survive vamping and its recommended for mFA builds when grinding. Since we all know that the more int you have the more magic attack you get, this build allows one to grasp on more int and increase the damage. And to see our crits hit the thousands or higher makes us feel good don’t they? Well this build will make it even more possible than OSM battle. Quite expensive, but good.
    Stat allocation: 68 Str / X Int / 136 Dex .


    Hybrid Martial – is a build in between OSM battle and OSM martial. It is when one slightly decrease his DEX and STR stats to an extent enough to wear battle boots like +8 Shadow Tit. +9 Titanium. There are two reasons why I think people go hybrid; One is because they don’t want to lose too much defense, -well I find that reason funny if that’s the case- BUT! To those people who view it as a cheaper and affordable option to get more magic attack and HP (fact: boots & gloves are expensive than suit, Titanium boots are cheaper to extend for hp add) then that’s good thinking. There is no way to look at defense with this build. It gives magic attack damage slightly less than Martial but more than Battle Osm build. Stat allocation:79 Str / X Int / 157 Dex

    SIGmetal – is a build between OSM battle and Forcium. Works good for FA who works more for a supportive role. I also view this build as one perfect balanced end game build IF its Perfect crafted from the event because the defense gain is good (around 850-880 at 170) and HP. Remember when I said HP and Defense are cons of FA? Well this PC Sig build defies it. Stat allocation: 134 Str / X int / 268 Dex

    Forcium – Does show great significance in PvE and Support Role Purpose. As one of my colleagues have stated in one of his self published guide “This is an unpopular build, and for good reason. It's build requires significantly lower magic attack”. I digress. I give myself as proof and evidence of why I contradict such statement - Miavii. They can say forcium amp is rare, it is expensive and not wise to purchase but they cannot say it requires significantly lower magic attack. It is not the Armor/Build that determines significant decrease or increase in magic attack. The orbs/crystals, accessories and eppaulette are the ones that makes this significant differentiation. Its possible for forcium to break 1100 magic attack (which I believe is good) at 160. The defense increase is what we can say significant (900-1k).
    Stat allocation: 153 Dex / X Int / 304 Dex.

    Skills(creditted to EvilBunny some parts were modified) I still find EvilBunny’s FA skill guide helpful for reasons that it helps beginners of what to do rank by rank. This guide is what I used during my starting days and it helped me so I’ll share it. Some parts are modified since the guide is outdated.
    I will suggest to get to the appropriate level and wear adept stuff so grinding will be faster.


    Novice: Get Power Shot and Fire Arrow to 9. Combo with Power Shot, Magic Arrow and Fire Arrow until u get Power Shot and Fire Arrow to 9, where u can combo with just 2 skills. Get regeneration aswell. Upgrade Skill: Vitality Mastery. Get Dash from sword skills aswell.

    Apprentice: Get Repulsive Armor and max it to 20 ASAP, its your first final buff. Get Critical Shot and drop Power Shot. Get buff: Precision to 20..

    Regular: Get Explosion Shot, Fire Lance and Terra Lance and make them 9. Drop Magic Arrow and Fire Arrow. U can combo with Critical Shot(9) and Explosion Shot(9), or make them 12 and combo with 3 skills (use Fire/Terra Lance plus the other 2). Dont get Eagle Eye until u hit level 140 (Rank 15). Its a final buff but it cant stack with Vital Force (HP buff) so its better to leave it til u can stack both. Get Upgrade Skill: Drop Reflex and get Defensive Sense.

    Expert: Get Stone Cannon to 9 and Lower Defense (Miavii side note: You might be forced to drop the cannons when you have insufficient stat points to master Sonic Shooter if you will pvp more in future). Lower Defense is a debuff great for PvP but u can get it to 9 if u dont have spare points. Eventually max it to 20. Lower Defense is also great for luring mobs cause it makes them agro. Some ppl like Poison Arrow cause it has Damage Over Time, but its kinda slow so its up to u. Get Upgrade Skill: Force Control.

    A.Expert: This is where the fun starts. Get Shadow Shot, Mana Condense and Vital Force. Mana Condense and Vital Force are final buffs so u need them at 20. Drop Explosion Shot and replace it with Shadow Shot level 9 if u combo with 2 skills or level 12 if u combo with 3 skills. Get Sharpness to 20 if u plan to play more support (Miavii side note: don’t get it if you want to get party buff and curse remove at trans). At lvl 140, Sharpness stacks with Warrior and Bladers attack skills.

    Master: Get Greater Heal to 20. Dont get Vital Bless until u hit 140. Its a final buff but it cant stack with Vital Force (HP buff). Dont get Resist Intention. Get Upgrade Skill: Reflex or leave it blank til G.Master skills so u can buy 2 G.Master upgrades instead.

    A.Master: Get Thrusting Arrow to 20.

    G.Master: Get Gravity Distortion and make it 9. Get Art of Healing to 20. Upgrade Skill: U got many choices here. U can get Damage Absorb if mobs are hitting u too hard, Ruling Force if u need a damage boost, Sixth Sense if your Defense Rate is too low. I would go for Damage Absorb to make it safer. Later on u can buy them all but since u only have 5 upgrade slots, u need to choose just 1. If u left your Master slot free and got 2 free slots, u can get Damage Absorb plus Sixth Sense for safer PvE.

    Completer: Get Shooting Star to 9 depending on your combo. Get Mass Heal to 20

    Transcender: Get Art of Sniping to 20 and Sonic Shooter to 20. Upgrade Skill: The last u didnt pick, I will go for Sixth Sense.

    By this time u should have these following buffs and these magic attack skills: (miavii side notes: be sure to obtain and master Dash and fade on sword skill too, you’ll need it)

    Repulsive Armor lvl20
    Eagle Eye lvl20 (only by lvl140+)
    Mana Condense lvl20
    Vital Force lvl20
    Greater Heal lvl20
    Mass Heal lvl20
    Art of Healing lvl20
    Art of Sniping lvl20
    Thrusting Arrow lvl20

    Curse Remove lvl20
    Offensive bless (Party buff) lvl 20
    Vital Bless lvl9 (only by lvl140+)
    Precision lvl20 (if u dont combo and u just spam skills)
    Sharpness lvl20 (if u wanna play more support)
    Lower Defense lvl20
    Blind lvl20 (if u wanna help with bosses)

    Critical Shot lvl20
    Shadow Shot lvl20
    Gravity Distortion lvl9
    Shooting Star lvl20
    Sonic Shooter (lvl 20)
    Fire, Terra and Aqua Lance lvl-20 (lvl 20)


    Upgrade Skills: Since u can only have 6, u have to pick from different upgrades. PvP wise, u want more defense and damage. PvE wise, u want more defense rate and defense.

    PvE upgrades:
    Vitality Mastery
    Force Control
    Defensive Sense
    Force Ruling
    Damage Absorb
    Sixth Sense

    PvP upgrades:
    Vitality Mastery
    Force Control
    Force Ruling
    Defensive Sense
    Damage Absorb
    Mana Upgrade
    (Miavii side notes: Mana Upgrade can be a good choice for pvp (breaks 1.450 mp which is good to withstand fb mana freeze, but might take a lot of commitment on your side for losing defense rate. It is to replace Sixth Sense)


    Skill Ranking UP gains

    Magic
    Novice -> Transcender, Total of;
    +96 DEX
    +96 INT
    +270 HP
    +540 MP

    Sword
    Novice -> Transcender, Total of;
    +96 DEX
    +96 STR
    +270 MP
    +540 HP

    Total gain of for dual transcender
    +96 STR, + 96 INT, +192 DEX, +810 HP, +810 MP

    CLASS RANK UP per 10 level.
    Class rank Up
    At every 10 levels, you are allowed to take a test to increase your class rank.
    Class rank up is fairly important because you may gain stat increase and certain attractive rewards as you go along.
    For example, after the Lv 140 test, you will be able to stack two of the same type buffs together.

    Contributions made by Khayantos (cabalonline, 02-27-2008)


    Level 10: Aura Mode possible

    Level 20: Battle Mode 1 (Multi-Shooter) possible

    Level 30: Combo possible

    Level 40: Buff Time 50% UP
    Battle Mode 1 + Aura Mode Possible

    Level 50: Board Chain Attack Skill Level 1
    Battle Mode 2 (Twin Gunner) Possible

    Level 60: Battle Mode 2 + Aura Mode Possible
    Board Chain Attack Skill Level 2

    Level 70: HP Boost
    Max HP UP (Values may vary depending on the Battle Style)
    Board Chain Attack Skill Level 3

    Level 80: Buff Time 100% UP
    Board Chain Attack Skill Level 4

    Level 90: Combo accessible in Aura Mode
    Bike Chain Attack Skill Level 1

    Level 100: Bike Chain Attack Skill Level 2 & 2nd Storage Inventory Access


    ~Promotional Quests for Lv. 110 or higher can be played only those who completed the War Clouds Quest group~

    Level 110: Battle Mode 1 (Combo accessible)
    Bike Chain Attack Skill Level 3
    Second storage inventory unlocked

    Level 120: Buff Time 150% UP
    Buff Quantity Limit to 6
    Bike Chain Attack Skill Level 3

    Level 130: Battle Mode 1 + Aura Mode (Combo accessible)
    Buff Quantity Limit to 7

    Level 140: 2 Identical series of Buff can be used and overlapped
    Buff Quantity Limit to 8

    Level 150: Buff Time 200% UP
    Buff Quantity Limit to 9

    Level 160: Buff Quantity Limit to 10

    Level 170: 3 Identical series of Buff can be used and overlapped

    Level 180: SP slot can be extended to 6 in line with sp increase


    COMBO
    PvP (duel)
    Crit Shot> Shadow> Terra>Fire>Aqua>Sonic (dps)
    Gravity Distortion>Crit Shot> Shadow> Terra> Fire> Sonic (WA)
    Gravity Distortion is used for 3 ways. If it crits which eventually happens followed by crit shot critting as well. The dmge dealt is enough to beat a WA. (Fact: WA's are difficult to beat as FA provided they are well built), It also breaks/freeze a melee enemy's combo mode if it is casted earlier before they cast force kick at start of combo but happens rarely. Can be used to make ur melee opponent like BL (bladers) run and waste time as u cast it when they attack and get closer to you.

    PvE -
    Miavii's
    GD>Crit Shot>Shadow>Terra>Fire>Aqua lance>Back to GD >>>> Sonic Shooter comes ONLY to finish them or IF a stray spawn appears and starts attacking you.

    There are certain maps and grind spots that dont allow people to gather every mob in that area. PF Cornus spot is an example where mobs are everywhere and can be unnoticable. You might be grinding on top of that semi circle path and attract stray mobs at the bottom. If this happens sticking in combo mode wont be a good idea. Having 2 spells that stun really helps in this situation know to use them. Lastly Vamp is a must especially to FA's with lower defense like mFA's.


    Aura, Battle Modes 1 & 2 and the special Skill

    Aura Mode

    Upon completion of level 10 rank up test, you will obtain Battle Aura. Battle Aura has 6 aura codes, which are Water, Ice, Fire, Lightning, Earth and Wind.
    There is no stat difference between these Aura Codes, they're merely graphical appearance.
    [For a guide to choose aura appearance, refer to this link http://forum.cabal.com/showthread.ph...Aura-Selection]

    For a Force Archer, Aura adds ATK, MATK, Def, Def rate, Atk rate, Crit rate, Crit damage and HP restore.
    A maxed Lv 9 Aura adds +46 ATK, +70 MATK, +110 Def, +90 Def rate, +1000 Atk rate, +10% Crit rate, +10% Crit damage and HP restore +2 (per 2s).

    • Aura can be stacked with Battle Mode 1 and Battle Mode 2 at later levels.
    • Aura is the only power up that can combo with shooting star and sonic shooter
    • Aura is the only mode that adds crit rate and crit damage.
    Battle Mode 1

    Upon completion of level 20 rank up test, you will obtain Battle Mode 1: Multi Shooter.
    Multi Shooter adds ATK, MATK, Def, Def rate, Atk rate and HP restore.
    A maxed Lv 8 Multi Shooter adds +75 ATK, +75 MATK, Defense +110, ATK rate +900, Def rate +80 and HP restore +5 (per 2s).









    Things to know about Multi Shooter.
    • It changes the limit of your attack spells to 1, regardless whatever spell it is. Piercing effect is also lost during Multi Shooter.
    • It splits a spell damage and hits a number of targets within range. A maximum of 4 targets only. A good skill to demonstrate this effect is Gravity Distortion. Lure ten mobs and you'll notice only four of those ten will get hit.
    • Shooting star cannot be used during Multi Shooter.
    Battle Mode 2


    Upon completion of level 50 rank up test, you will obtain Battle Mode 2: Twin Gunner.
    Twin Gunner adds ATK, MATK, Def, Def rate, Atk rate and HP restore.
    A maxed Lv 6 Twin Gunner adds +120 ATK, +120 MATK, Defense +175, ATK rate +700, Def rate +60 and HP restore +5 (per 2s).








    Things to know about Twin Gunner.
    • It is one of the few Battle Modes that promote the use of normal attack.
    • During Twin Gunner, normal attack is based on Magic Attack and a certain amount of added damage is included when normal attack is used.
    • Up to two targets can be attacked at the same time and at any direction within the FA's point of range.
    • The resulting damage is actually broken up into a series of shots but most wont realize this aspect when they activate auto-attack or spam normal attack.
    • Shooting Star can be used this time for this battle mode.
    FA Battle Mode Skill: Fatal Shot

    This special skill only hits 1 target. It is based on magic attack and a certain amount of added damage is included.
    The skill has 2 secondary effects which are HP down by 20 and Down.
    Unfortunately the skill is not that good enough to deal serious damage hence FA's at higher levels would disregard its use.
    Does you're combo for pve in PF,give good exp while using lances???? and even when not using combo?

  4. #124
    You'll see in awhile
    In another dimension...Miavii is still alive
    https://www.youtube.com/watch?v=ku4vL17sEEU&edit=vd

  5. #125
    Banned
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    ahhhh, i see what you mean now,thanks for the guide btw

  6. #126
    Osmium
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    what orb's are you using miavii

  7. #127
    +11 Forcium Orb Amp on slot
    In another dimension...Miavii is still alive
    https://www.youtube.com/watch?v=ku4vL17sEEU&edit=vd

  8. #128
    Junior Member
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    Apr 2010
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    Pretty nice, but Blind and Precision = no. Repulsive armor is optional, but I'd still say no to it. Sharpness at 20 if you have the spare points, but you shouldn't anyway. Depending on your other skills (if PvE based enough, i.e. having cannons for aoe) Lower defense/Curse remove shouldn't be level 20.

    Just my input though.
    Quote Originally Posted by moomoomilk View Post
    if i rage quit i will come to your head quarters dressed in a capella BL suit and Bm2 all of you.

  9. #129
    Ty for the input. Ive made some correction regarding Curse Remove. 3 Lvl 12 cannons are good and will work just fine for pve. Repulsive armor cant be optional i respectfully disagree on that part when ure running dungeons.Lower Defense is the least you can provide when killin guardians in war, very good when no fb available and if combined with WA's panic or BL's field of fear...(point acquisition ofcourse)
    In another dimension...Miavii is still alive
    https://www.youtube.com/watch?v=ku4vL17sEEU&edit=vd

  10. #130
    Curse Remove at the least should be 18.

    Why? If you have ever pk'ed/freestyle pvp a fb, who knows how to use debuff. MF + Enervation takes out huge amount of mp. If lets say FA uses ammy of pain instead of battler. FA will definetly be in trouble when fb roots, enervates and mf FA.
    In another dimension...Miavii is still alive
    https://www.youtube.com/watch?v=ku4vL17sEEU&edit=vd

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