Ok ladies and gentlemen, here it is :
How to interpret this ?
Level 170 char was in BM2 + Aura, against Rota (1700 def), 53CR / 200CD / 41AMP in both cases. Damage was taken from LastHour's damage calculator, in descending order, from highest to lowest hitters. Enjoy.
The top BM2 is my BM bar with level 9 skills. That's how the BM progresses based on cooldowns (the grey bars). The white boxes that you can see are actually moments when the skill is cooled but not used (due to other skills being cast).
The bottom BM2 is the level 20 skills BM2 bar (not sure if those are Spur's skills because I didn't check his bar, but with level 20 skills, that's the order of damaging skills.
PS: Spur, you need 11 skills for your lvl 20 bm2, not 13, so you can have all your bm2 skills + 2 lances, without the need of using lances in bm2 :P
I'll leave you to check out the results.
Note : I split the 85 seconds of double BM in 1.7 parts, resulting in 50 x 1.7 casts, that's 100 skills in total. The cooldowns were rounded to the 1.7 * X value, due to another skill being casted at that time. If you take a look at stone cannon for example, the cooldown is 5.3. The real BM2 cooldown is 6.8, because once you cast Stone and wait for 3 other skills to be casted, your cooldown reaches 5.1, at this time stone is not ready yet, so another skill gets cast. This means that Stone becomes available right after the other animation starts, and can be available for cast on 4 x 1.7 skills, since each animation lasts for 1.7, so the real cooldown of Stone is 6.8, because you can cast it from 1.7 to 1.7 seconds only, not 1.7 + 1.7 + 1.7 + 0.2, so you lose 1.5 seconds in which the skill is cooled but unusable.
The last 3 columns : Number of total casts per BM -> Maximum damage possible (if all hits would be crits) -> Average damage being done (using combination of crit/non-crit, based on the average values from LastHour)
As always, right click - View image. For some reason, this forum doesn't have a pop-up/resize plugin installed.
How to calculate which skills to use and at which levels ?
1) Highest damage output until you can recast is at level 9 (do this for all skills to find out the peak output for each skill for it's given cooldown - this one is for EDC hence level 9)
2) Spamming the skill at that peak level will result in highest damage being dealt, as you can see in the below picture (second chart)
In the bottom BM representation, you will see why spamming at level 9 is better overall. Do this for all skills, then match them as lego parts as I did in the first picture, while knowing this peak value for each skill, and then you will have your highest damage output BM with the least skills and least skill points.
VERY VERY IMPORTANT NOTE : In the first picture, ONLY EDC AND SC have been fully optimized (used at peak values) hence level 9. The others, AF, HS, LC, etc are at maximum level, but maximum level doesn't guarantee highest peak, so the difference would be even higher if all skills would be used at their peak points and not just SC / EDC. Play around with the levels and you will find out the best levels for each skill in your BM2 based on this output peak per second of cooldown (to improve the repetition rate).
As LastHour said : Overall damage output = (Damage of skill_1 * Number of casts) + (Damage of skill_2 * Number of casts) + ... + (Damage of skill_X * Number of casts). It is not Damage of skill_1 + Damage of skill_ 2 + ... + Damage of skill_3
You need to find the most damage being dealt in the least amount of time until the skill becomes available again. Applying the same principle of repetition, I think you can pull it off with a 6 - 7 skills BM2, all of them at roughly 9 - 12 (even cannons). I'm really curious to find out how many "peaked" skills a BM2 would include and which would these be.
PS: I didn't use Meteorite, but you should include it. I'll post my highest damage output BM2 bar when the update hits us as well.
PS2 : Don't take the results for granted. Do the math for your set in simple BM2, BM2 + Aura, BM2 + Aura + Short and then average them a bit in case the results show different skills as being peaked skills (amp increase would be the proportional for each skill, so you need skills for 2 scenarios - BM and BMA)
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