So i seen a thread where people were talking about how cabal recycles its old content to artificially prolong the games non-existant life.
but some immature people went way off topic.

so here are some ideas for what cabal can do to actually bring in new players and rejuvenate the game.

the EST developers could easily lower the level cap back down to 180 ( a nice round number - the extra 20 levels make no sense at all, all of the benefits from 190 and 200 could easily be given to the players at much lower levels, its ridiculous )
after they do that, why not remove the dungeon levels and increase the drop rates for items, not by an absurd amount
just enough to where the player feels satisfied and rewarded for actually doing a dungeon. As it stands you can run over 500 of the same dungeon
and get nothing. Which is horrendous when you look at other games like destiny or final fantasy XIV, where gear progression and the loot from dungeons actually helps a player. now since gear progression is easier the dungeons should be more readily available and not sold at an NPC for 2.8m-5m because all you are doing is throwing away money just trying to complete the dungeon. with dungeon entries easier and cheaper to get they should also lower the strength of some dungeons like eod3 and remove the awakened dungeons which i see nobody running as much as EST would like you to run because they are simply too hard. I'm all for a challenge but these dungeons make you feel like an ant trying to push a 2 ton boulder up the face of a cliff.

Ok so now the dungeons are better for everyone and everyone can get by without resorting to spending thousands of USD just to be able to play the game appropriately. Now it's time to remove damage reduce and evasion, seven years ago osmium was the best gear and you could run anything in it, now you can barely get by even with +9 forcium/archridium. Wizards used to be strong then they added in unnecessary stats and made vamping in BM2 almost impossible if you don't spam spirit shield. Seven years ago there were shops galore and people buying and selling gear that today. After vamp is configured to be more suiting for actual pve, why not raise the base exp you get from the maps by at least 300% just a little over double the exp we get now. EST developers can raise drop rates of epic items in maps such as runes, dungeon entries, crafting supplies and slotted 7% amp forcium or archridium. Meaning people have a choice between finding their fortune in dungeons or grinding in maps.

So dungeons, maps, leveling and playing the game are much more rewarding for the player which in turn would bring in more people to the game which would bring a positive flux into the economy with people getting more items to sell and more people buying them.

Let's take a look at crafting and map sizes now. Firstly crafting needs to be more refined and not so heavily dependent on items that require you to pay an arm and a leg to chloe to obtain. Don't get me wrong I think chloe is a good idea but the materials needed and the obscene amounts of amity and alz to register an item is atrocious. they EST developers could break crafting up into different categories like Core Alchemist to craft bikes/boards and special armor graded upgrade cores ( Forcium Upgrade Core - as an example ) Artisan to make any accessory ( you could craft a BoF 1-8 or vampiric ear ring +1-8 and so on ) Apothecary to craft potions that heal you for more than 700 HP or MP and other buff potions like fury potions. Cartographer to craft your dungeon entries in bulk. Tailor to craft any and all armor. Blacksmith to craft any and all weapons.
On to map sizes, Ok since people can now grind efficiently and effectively, there might be an over crowding issue which can be easily remedied just by making the maps atleast 4x as big as they are now. This would put more grinding spots for people and nobody should have any issues.

Small tidbit - The dungeon timers need to be removed entirely, you shouldn't have to be made to feel like if you don't complete it within a couple minutes your toon is failed, which has happened.