Originally Posted by
MamaMiaYoe
Why pick FA? What good things you have to know about this class.
The Force Archer …In my own words
A class built purely for Magic.
Having said that, we focus more on building int than str.
Enhanced healing abilities.
We heal better than Force Shielders. We are the only class that can save others and even ourselves from death.
Possesses an Important role in a party.
We can heal a whole party. We can remove curse buffs and enhance the party damage with our very own unique set of buff/skills.
Fast and strong AoE skills.
Skills like Critical shot, Shadow shot, and a finishing Sonic Shooter have fast dps that can pierce through targets. We also have skills that can stun. A correct combination of these skills can result to a good offense strategy for both pvp and pve - We eliminate by using the skills speed and damage.
Has the best range among any other class.
This is what makes FA unique. Range makes grinding easier and leveling up faster. By developing a good stun lock combo a Force Archer can maintain a distance that can lessen the damage being taken from a target whether it be a mob or a person. It is also perceived that Range allows a FA to eliminate a melee target before they can even come near you.
[N.war implications]
>>Range allows FA to hit through wall/gate barriers and defend their base in nation war. (You’ll discover this once you enter nation war.) In my own experience, I was able to eliminate a group of people who tried to intrude our base just by standing and going all out (BM2+Aura+AoS 30% Magic master pots and Mana Condense pots ) from inside the gate. The Range of Gravity Distortion, Shooting Star, Sonic Shooter and Piercing crit shot allowed me to hit even the furthest range class at the back. There were some who died and those who survived fled and the gate was saved.
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