Originally Posted by
SilentM
I disagree with your tower map. As a builder, (and having been a dedicated builder since old T1) I have some different opinions as to what to build where. S bases should not be littered with useless support towers. They're small bases after all, meaning the support towers on them do little to nothing anyway. The old system of building up small bases used to be s7 res, s6 warp, s5 res. The reason for s7 res was to have a res up at the very beginning of war that served as a slight boost for anyone dying on the initial rush. War isn't like that anymore, and in t4 the general res recommendation goes s6/n12 res in beginning of war. Then, in a farming or called war, when either cap or proc has captured bases up to S or N, build res at first n11/s5 and then n1/s7.
Second, Home base SHOULD NEVER have just ONE res. EVER. ESPECIALLY when it comes to T4. ALWAYS make a second res on the bottom and add any type of support tower that helps defend against intruders trying to take ensign (never the same ones though).
Third, there should be a res on every base and at least two resses on every big base. A warp built on every big base and a warp especially on w8 and e2 in the places you said.
Come to think of it, Center can have three resses. The initial res on the w9 or e3 side (depends on if you're cap or proc). The second res at w8/e2 side for extra support, and then the third one for pushing the opposite side's e2 or w8 base. Especially when a war is based around claiming center, it's important to fortify it with those three resses and a support tower next to each res.
Resses are usually more important than support towers. Again, a long time ago warps would be built on every base just like resses (this was unnecessary), but many people don't understand the use of warps anymore. It's easier to tell someone to build a res than to explain to them why and where they should build a warp. Not to mention, building a res is harder nowadays with res hunters, so taking the time to build a warp instead of a res is a waste of time that causes casualties.
I don't agree with two resses on a medium base unless the specific war calls for it, but generally, I build Res > Attack Down> HP Down. It's important that noobs never build two of the same tower next to each other.
Also, recommending which support tower to place where is subject to change and debate depending on the specific war. Again, I use downs on medium bases because of res hunters. I'll usually make attack up, defense up, Heal towers with portable FTs next to a res builder or during base push.
I was going to PM you this info but got caught up with other things. Didn't know you were already going to put out this guide.
Edit: Most people use the normal skin, which means light colored fonts are unreadable to them. Try making the brightly colored fonts bold instead? =3
It's a really good guide btw!
Oh yeah and I see someone mentioned Alpha and Omega strat (mainly speaking from T5 experience).
I think you should touch on alpha and omega but to mention that depending on the tier, it is hard to maintain two opposite sides of the map.
Unless it's a one sided war, trying to keep up with two sides of the map can fail miserably and cause a big struggle.
Also, it is true that small wars have a different dynamic than big wars.
From what I've experienced, small wars can be highly unpredictable and anything goes.
The guide has already mentioned that as a rule of thumb medium>large>small. Though, in smaller wars (10 or less) taking small bases can be beneficial for legacies and large bases are skipped. Meaning it's about taking control of the most small and medium bases. However, I have seen wars where one side takes alpha or omega and stops the other at smalls, and controls the war just by doing that. But, I dont think the guide should go into specific strategies, just general knowledge for players that don't otherwise understand how to war.
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