-For talismans going from +0-+10 is about 0.000123552 or 0.0123552% which is about ~8093:1 closer to 8094:1 ratio. (If you usd for this for 8093 tries you will need ~$24282, which is expensive af. OVERPRICED CASH SHOP ITEMS FTW)
-Talismans start being really good at +7
-A +10 talisman is op af though; it's the third best item in game behind pw5 and belt +15
-extreme upgrading still wins the game
-Warriors never get nerfed like ever, and strong will is even better now.
-FBs will need to adjust in war since their fire blade ee will not heal you for 1/3rd in war anymore (omg yas)
-I think that oath users should be DQ'd for event. =(
-Penetration is still dumb
-IMO, Warrior has the strongest mid-game while FB got a weaker midgame because of the EE from heal->pen. (recovering 1/3 of your hp is more busted to me than getting 100% pen, in war of course because in PvE you can just use consumables, and standing pvp is trash, and for pk you just bm to kill the person)
-This update doesn't change my belief at end game WI>FA=BL>WA>GL>FB>FS (I'd say FS and FB are interchangeable, and at war of course since in pvp FA and WI suck nuts.)
-lvling at a faster rate is too damn expensive
-quit using blue bikes, they're bad
-r.amp and r.cd work really nice with final damage reduction. r.cr on the other hand isn't BAD per say but you're not going to be as tanky as a r.amp/r.cd build will be. It does enhance evasion though but most of you think that's bad so...
-sword classes really shouldn't be using anything less than forc(armor), ESPECIALLY fs and wa.
-hyper odd circle is dumb-ish
-merit and honor is more important than exp gain so don't mindlessly blow your wexp
You're welcome to disagree with my opinions; there's a difference between disagreeing with fact and opinion.
Correct me if I'm wrong.
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