Originally Posted by
NiteFalcon
before you guys start heaping praise at the developers for this, take a look at what EST is really doing:
1) too lazy to make NEW dungeons -> lets make awakened versions of every existing dungeon!
2) too lazy to finish awakened version of every dungeon -> lets make dungeon difficulty instead!
There is something inherently wrong when developers take months to do nothing more than recycle existing content to artificially prolong a game's life. Typical EST content update: some random new item which is just another cash grab, some random new upgrading system (also a cash grab), some random recycling of content (upgrading -> extreme upgrading, dungeons -> awakened -> dungeon difficulty, how many chaos arena's have we had?, level cap raised l0l)
What's the last actual new content we got? Nostalgia Forest I guess, which ultimately was EST's attempt to capitalize on the immense popularity of league of legends in Korea. Too bad from a mechanical standpoint an MMO just does not play properly in a MOBA format. The end result is a PVP game mode which feels clunky, imbalanced, and out of place. Not to mention after over a year of its release players still have no incentive to play it besides to have fun (no wexp, ladder, rewards of any kind), which its not fun. Afterall, why play nostalgia forest when you can just play LoL, which is both free and actively balanced and updated by developers who care.
But don't worry guys we got some awesome stuff just around the corner. A new AT dungeon where 99% of us can't get past the floormat for 2-3 years, you know after they introduce a dozen new cash grab items and finally decide to nerf the dungeon a bit. We will of course have to wait until Excitable Unreal Odd Circles of Healing are released along with Protection of Nevareths and Holy Water of Invincibility, all cash shop only items. Im really surprised they don't just str8 up sell gear in the cash shop...oh wait LOL effectors and talismans HAHA.
Bookmarks