Source is from: http://www.cabal.co.kr/default.aspx?..._5.3.12/443831
and http://www.cabal.co.kr/Default.aspx?wbs=3.8.1
Trailer uploaded by tomaboy21
Legacy of Darkness
Máquinas Outpost
Pontus Ferrum’s foremost and most formidable dungeon: Máquinas Outpost
Venture out with strong companions of Nevareth to that mystical place.
bgm uploaded by tomaboy21
Entrance Location
Pontus Ferrum
Entrance Requirement
Bosses
Dungeon Interior
Drei Framé
The long-awaited first unique armor item of Nevareth
Check out Drei Framé, which functions better with a matching epaulet.
Drei Framé
New Unique armor, Drei Framé is only obtainable from ‘Máquinas Outpost’.
Drei Framé is dropped with up to 1 slot, but a 1-slot piece cannot be extended.
Drei Framé’s equipping requirement and capabilities are as follow.
Unique Items are Character Binding.
Drei Framé is of Highest grade, so only Highest items (upgrade/force/enhanced/perfect cores and extenders) are usable to enchant it.
Drei Framé is a unique item; therefore, there is no epic option (of amp/deathblow, etc.).
In total, there are three unique options. The type and effect are applied randomly.
The unique options are stated below.
Drei Framé Epaulets and Armor parts have set effects.
Drei Framé Item Set Effect
Set Effect with Drei Framés
Set Effect with Parts and an Epaulet
No more drudgery of finding specific catalysts for Force Core Upgrade!
Use Item Attribute Enchant System to enchant items with desired options.
Item Attribute Enchant System
What is it?
This is a reformed Force Core Upgrade System with Attribute Incantations to enchant slotted items.
Item Attribute Enchant
Item Attribute Enchant Method
Like before, each town’s Core Alchemist NPC allows you to enchant items, provided the item, force cores, Attribute Incantations, and some ALZ.
When enchanting an item, the success rate is affected by the number of item slots and used force cores, and item upgrade grade.
Obtaining Attribute Incantations
When a weapon is extracted by a Core Alchemist (CA) Transmuter, Weapon Attribute Incantations can be obtained along with the existing Material Cores, Upgrade and Force Core Pieces, vice versa for armor.
Attribute Incantations are acquired from extracting slotted or Epic items. (In other words, Attribute Incantations cannot be obtained from extracting Non-slotted or Non-Epic items.)
This is my hunch: [Slotted or Epic items do not pass on their option (in the slot or imbued beforehand) when extracted.]
The chance of acquiring multiple, but same Attribute Incantations varies depending on the item upgrade grade.
The extracted item’s type determines the grade of an Attribute Incantation.
Random Attribute Incantations
A random option can be enchanted into a slot, using a Random Attribute Incantation.
(Skill Amp option, which cannot be enchanted with an Attribute Incantation, is also unable to be enchanted using a Random Attribute Incantation.)
A Random Attribute Incantation can be used alongside an Attribute Incantation. When this is the case, there are three outcomes: success in random attribute enchanting, fail with a fallback success with the Attribute Incantation, and entire fail.
Available Attributes by Part
Bike Upgrade System & A New Item Added
Astral Bike
Upgrade change of Astral Bike
Astral Bike Card – RW3 + 7
Item Core (3/3) (0/3)
Astral Bike Card – RW3 + 8 Astral Bike Card – RW3 + 6
Auto Registration
Result
Upgrade Success Upgrade Fail
Item Grade 1 Increased Item Grade 1 Decreased
Upgrade Item
When upgraded, a Bike’s capabilities (Defense, Defense Rate, and Movement Speed) increase together.
Plasma Coating Kit will become ‘Bike Coating Kit – Color’.
Bike Coating Kit – Color
Bike Coating Kit (Blue, Dark Red, Dark Blue, Burnt Yellow, Dark Viridian, Iron Yellow, Permanent Dark Red, Dark Ultramarine)
A Bike’s color may be changed more than one time.
Damage Amplifying Compounds
These items can be used only in Mission Wars and when used, they add damage to used skills.
They can be obtained from crafting.
To craft these, Damage Amplifying Compound Formula Cards (one-time usage) available from each town’s Grocer NPC.
There are four types of Damage Amplifying Compounds.
Amp Compound (Low), Amp Compound (Medium), Amp Compound (High), Amp Compound (Highest)
Craft Item
Sword Damage Amplifying Compound (Highest)
Honor Points Used
Materials Needed
Material Core (Forcium)
Amp Compound (Highest)
Damage Amplifying Compounds are crafted randomly in quantities of 50 to 200.
Damage Amplifying Compounds can be stacked up to the quantity of 999.
Right-click Compounds from Inventory to enable or disable the use.
The Compounds are separated into Sword/Magic and only consumed when a skill is used.
Sword and Magic ones cannot be used at the same time.
The weapon in use determines the grade of the used Damage Amplifying Compound.
If different grades of weapons are in use, the consumed Damage Amplifying Compound’s grade has to match that of the higher weapon grade.
DP System & Item Renewal
DP (Dungeon Point) System Added
A specific (difficulty-dependent) number of DP is now obtained upon completion of a dungeon run.
The accumulated DP reset to zero 3 hours after the most recent run completed.
When a run is completed, a character can check obtained and accumulated DP, as well as from Dungeon Information Window.
Up to 100 DP are obtainable.
Petisha in Port Lux (facing Hampric the Grocer) trades DP Cubes with DP.
Capsules of Discipline/Soul are obtained from these Cubes.
These Capsules takes effect instantly and are Character Binding.
Same rewards exist in every grade of Cube of Reinforcement, but the quantity of rewards varies based on the Cube’s grade.
Battle Style-Specific Armor Added
Bluestin/Titanium/Osmium Battle Style-Specific Armors have been added.
Battle Style-Specific Armors have an HP option and the HP increases from upgrading.
The HP option varies among item types.
Osmium Greaves (WA)
Warrior Only
Defense: Defense Rate:
Warrior Requirement
STR: INT: DEX:
Titanium Gauntlets (WA)
TIP: The pre-existing armors can be made Battle Style-Specific by using Formula Cards sold by each town’s Grocer NPC.
http://forum.cabalonline.com/showthr...=1#post2207359
(Many thanks to CursedSpirit!)
Name Change of Grade-specific Epic Items
Upper- and Lower-Epics are categorized based on an Epic item’s grade.
Upper-Epic: Epic Item Grade 5-7
Lower-Epic: Epic Item Grade 1-3
Upper-Epic Items’ names and colors are changed.
Upper-Epic Items are dropped as ‘Character Binding When Equipped’
Topaz Orb of Berserk Character Binding When Equipped
and up Attack Magic Attack Attack Rate Critical Rate Increase
Wizard Requirement STR: INT: DEX:
Force Blader Requirement
Lower-Epic Item
Osmium Blade of Deathblow + 6
Critical Damage Increase
User Convenience System
Dungeon Convenience System Added
SP die added in dungeons
This die can be rolled to gain SP after running a dungeon.
The number of SP recharged depends on the roll’s outcome and the character’s Battle Style Level.
(BSLV 6 – BSLV 18: SP 0 – 25,000 recharged, BSLV 19: SP 5,000 – 30,000 recharged)
Gain SP after rolling a die
Roll Die Obtained
Dungeon Re-entry Function Added
A disconnected solo dungeon run can be resumed with no additional entry within 10 minutes.
Using Character Select and Select Server, and exiting the client while in a dungeon are the circumstances allowed for the re-entry.
Dungeon re-entry is only possible in the same channel that the character started.
There is a dungeon run in progress.
Channel: Channel 5
Dungeon: Tower of the Undead (B2F) Part 1
Re-entry time left: 9 minutes
Ok
When the character enters the channel where the run began, within 10 minutes after disconnection, a notice will appear.
Dungeon re-entry is impossible if the character joins a party or enters the same dungeon from a different channel than where the run began.
Some Dungeon Penalty Deleted
Mission Dungeon and DX Dungeon’s fail penalty will be deleted.
Some quest dungeon’s fail penalty will be deleted.
[DX] Panic Cave Chest Added
A Treasure Chest will be added in the DX Dungeon, Panic Cave.
Interface Convenience Function Added
Changed Quest Interface
The interface is changed to simplify viewing the quest description and progress.
In the quest progress tab, the quest in progress can be checked or forfeited.
A window of quest briefing shows up when a box is checked beside a quest in progress.
Status List Check Box Description Briefing Forfeit Review
From Briefing window, the character can check the requirement and progress.
The Briefing window can be moved and pinned.
Up to 5 quests in progress are shown in the Briefing window.
Gear Lock Function Added
The ‘Gear Lock’ button is in the top right corner of Inventory window.
Item Lock Set-Up Method
Left-click the ‘Gear Lock’ button.
Click the part of the gear to be locked.
Left-click the same button.
A blue triangle will appear to confirm the part is now locked.
A locked item cannot be switched from another one from Inventory.
For weapons, both sides become locked together automatically.
Movement Speed Added in Character window
Character window (hotkey: C) now shows Movement Speed.
Some Added Options
From Option > Game, ‘Fade to cursor’ option is now included.
From Option > Sound, ‘Play music minimized’ option is added.
Miscellaneous Update Contents
Battle/Aura Mode Activation Time Deleted
The duration of Battle/Aura Mode will not include the initial activation.
Reinforced Help System
To ease new players’ game progress, the Help System has been reinforced with pictorial guides.
A ‘?’ icon will appear at times for information.
Tweeter Screenshot Upload Function Added
Pressing CTRL + PRINT SCREEN buttons enables uploading screenshots to Tweeter.
Up to 10 screenshots saved in CABAL Screenshot folder are displayed on a list.
From this list, one may preview the files.
Additional Way of Receiving Cash Inventory Items
Press CTRL + Mouse left-click to receive items from Cash Inventory.
Shadowtitanium Item Grade Change
Shadowtitanium/Aqua items are now of Medium grade.
Future editing awaits. ~.~
Edit 1.1: chart 16 (AXP) has been corrected.
Edit 1.2: Obtaining Attribute Incantations section has been modified.
Edit 1.3: Battle Style-Specific Armor Added section has been clarified with an important tip.
Edit 1.4: Attribute chart has been corrected (HP/MP Steal in gloves).
Edit 1.5: re-uploaded images and charts ><
Edit 1.6: added the official trailer and new dungeon bgm (a bit late, i know :P)
Edit 1.7: Set Effect with Parts and an Epaulet section has been corrected (resist to max)
Edit 1.8: Cube* of Soul in chart 16 and added spacing for easier viewing
Edit 1.9: the wanted HP bonus has been added!
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