Originally Posted by
forumtwizzler
If you check my post on the FA Section you will find me posting to wait till all the upgrades are complete. Gears get upgraded over time and they can be replaced, I am not saying that. There are some outstanding reasons why I put this post.
For an FA a 40% boost of Output Damage (not weapon damage) can have a tremendous impact on not only the base damage but also critical damage. Now, imagine a WI re-adjusting stats to wear. I HIGHLY doubt if the adjustment of int will go any lower than a 40% dmg boost . In short, I can see Orbs being totally useless. In addition WI have a buff, why not apply the same rule to an FA to keep the balancing consistent. The only potential possibility is like you mentioned, it's too early to make any moves and save alz. By the next patch release notes Orbs may be packed with extra critical rate or damage ... who knows ?
My point is, if you intend to develop a feature in the game that should be consistent where users don't have to make a dramatic change to balance their stats. I am not against new gears, they are there ... the new orb crafting with 18% cd , the new glove with rate resist - they are fantastic ! That has been done in a consistent way, meaning the old gears can still be used - the new gear is slightly better giving some buffer time for everyone to change / craft. On a personal note this new build actually benefits me - my 3 14 amp pieces got a 3 amp boost, one of my weapons is actually an epic crystal, my bike's 20 m x 3 got lifted to 35m atk on each slot. I am not at all against gears changing over time, but I am against opening doors lacking implementation of a design without taking into consideration of various results. Adding a 40% boost to a crystal opens a parameter for inconsistency , instead a simple buff for FA would be a better flexible alternative.
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