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View Full Version : My experience about cabal skill~



mldww
05-11-2011, 07:24 PM
i've always thought this game was pretty much straightforward stuff, don't really see why

people would need a guide so early in the game, i mean doesn't the whole point of playing

revolve around, experiencing & experimenting throughout the game?
i never resorted to using any guides in the game until i was late into my lvl 80's.
and it turns out i didn't really miss much, other then learning about the effectiveness of

DPS & various other points to do with PVP.
theres nothing you really need to worry about, its as plain to see in my opinion.
old buffs out, new buffs in, weak skills out, stronger skills in, experiment abit.
play to your preference, there isn't a real need to follow every players advice word to

word, otherwise there'd be no fun in playing, since everyone would pretty be the same as

each other. kick in some originality.
i can understand how it might be abit frustrating searching for parts of what you want in

multiple threads, but at the end of the day, play & experiment, find out for yourself.
its not too hard, buffs are a must, some skills are left @ lvl 9 because of the cooltime

which is parallel to the atk speed which essentially makes skilling up alot faster.
you can see the skill's stats that are raised per lvl anyways, so it isn't too hard to

figure out whats next.
cooltime for skills increase as you increase the lvl past 9 but they generally decrease

abit per 3 lvls that are raised i.e. 12, 15, 18
and skill amp is also raised in the same manner, 0.5 per 3 lvls, except lvl 19 & 20 add 0.5

each (though cooltime generally would be pretty high)
of cuz we need alz to add point or down point. i know gkplayer sell the good alz and also

gold in other games.
thats all my experience. hope it will be usefull for you^^

Chippo
05-11-2011, 07:49 PM
changing key bindings to suit your left hand better helps too.
move cursor + mouse-click to use a skill feels more delayed than pressing one key to execute a skill.
clicking skills doesn't look pretty. :P
the cursor is good for directing your dash and fade, rotating your character, changing camera angles, zooming in/out, and targeting.
this game is quite balanced in terms of keyboard/mouse orientations.
each orientation has its unique role; the roles could be shared, such as click-using skills, moving with direction keys, selecting party members by clicking, and targeting enemies in a war by clicking; however, these are hindrances to a better potential performance.

i see this is a force blader section. :X
adding a skill bar dedicated to only debuffs is useful too, rather than stuffing debuffs in an expanded skill bar and click-using them ( eww ><), unless you've modified the bindings for the Alt + keys.
i changed the bindings for switching from the main bar and debuff bar on my fb.
reaching up to the F1 to F4 feels delayed too, which made me choose alphabet keys instead. experiment with the left-side keys and see which ones fit your needs. any keys and dual-key combinations work. then adapt to them to make using the combinations become a second nature. ;D

LightningScud
05-12-2011, 10:10 PM
Qft