Immortal Dilemma
09-08-2011, 02:07 AM
When most are leveling in cabal it seems like it’s a tidus task that consumes a lot of your time, but most of us have a alternative way of gaining levels. Such as in Nation war, and Dungeons, or just the plain grinding in one spot, and here’s the big mac of the problem that i see in gaining experience while grinding. It's a one spot thing, That's right "One Spot" what’s up with the rest of the map? Why aren't there more hot spots in the maps that we gain levels from? It a daily spot that we all come to know "The Bloody orges (in lakeside) Brannys and Ecoleafs (Mutant Forest), Coronas and Brachium (Pontus Ferrum), and Port Inferno "The Hell hounds" (gets repetitive after a while if your alone). Most would say "What’s the point in going to Lakeside or any of the player kill maps to level when I can just do a dungeon with my friends and gain twice the experience it takes me to gain in that spot for an hour or more?" Well who could disagree with that kind of an answer, and why should no one not do anything and just leave the way it is now? I would like to say this What’s the point in the trip to that spot in those maps? Better yet what’s the point to that dungeon that you want to grind at? Yes that is every questionable indeed, and it leaves you without any clear answers. The reason behind this thread is the how come and why not, and the just plain question of what’s the meaning behind a huge map if it’s not being explored?
But getting back to the topic “why aren't there more hot spots in the maps that we level at?" Are there more hot spots in that map that were not or hasn't been discovered? I'm not sure of that all I currently know is that if I’m 140-149 I’m either in Mutant Forest or Pontus Ferrum leveling in the typical spot Brannys and Ecoleafs or the center of the map in PF. (where most likely I’ll get killed if it’s that persons first time in those maps). The only map that seems to have more spots to leveling is Lakeside gaining levels in that map gets from a new to a more progressing and more difficult spot. This should be added into both Mutant Forest, Pontus Ferrum and Porta Inferno a progressing style added to each map would be a nice way to explore each map for either leveling or dungeon runs. There should be up to five hot spots in a map that player’s level from, and not just the ones i named. Currently here are some of the common experience when visiting these for example its either infested with players trying to level like you, boss hunting, or the troll player that thinks it’s good idea to instigate a fight with a random player leading to a grief report in the future wasting more time out from the Game Masters time. Preventing all of the many ways i just jotted down from happening could be dealt with just adding an alternative.
One, adding in more hot spots to get people to explore the maps that they're trying to gain levels in. Exploring this common problem could keep the player in touch with their surroundings, but it’s not were scudded to only one spot in that same place in that map. Just like the casual player that relays on nation war to gain WEXP to either gain (from EXP points) or just spaming a dungeon to gain something to motive the player to keep doing it. That brings me to when a player is having to relay on premium memberships to gain a boost from either BBPlus and Boost levers (not sure whats the correct name for it at the moment) they do that before it ends leaving them with only to do the same routine over again. I know its a good way to get players to resort to using real money on the game, but there should be an alternative way just like the either going to nation war or doing Honor Plates but in map hot spots for experience.
For a long time i been always wondering why are these maps like that. "Like what?" Okay here's an example most are in area's that are in the same spot as a map. Dungeon's entries typical spots are in that selected map or aren't accessible on sight ,but then it's hidden like Mutant Forest, Porta Inferno and Forgotten Ruina in beginier maps. Lake in the dust is in the same category its in the same gate as Mutant Forest which is covered as if it was a land mine. "How come this can't be tweaked?" for example the traveler transport you from green despire the same way you enter Port lux its like a third party enterence. Like what if there were a gate for Mutant Forest, Porta Inferno and Forgotten Ruina in the Port Lux warp gate where Fort Runia, Lakeside, and Porta Inferon. Tweaking this would be less confusing for players that are just hitting the 125 level range, and make it seem more of a place to be with less distractions then usual. There shouldn't be a third party enterence in map and dungeons alike, but a gate for maps or a teleporter for dungeons. A good example could be the way the D.X Dungeon steamer crazy is currently like, why not add a function for instant dungeons like the D.X ones? They're instant dungeons right? "Yeah they are" answer me this then why are most hidden and not on sight? I need a answer to this and i am currently not the only one.
But getting back to the topic “why aren't there more hot spots in the maps that we level at?" Are there more hot spots in that map that were not or hasn't been discovered? I'm not sure of that all I currently know is that if I’m 140-149 I’m either in Mutant Forest or Pontus Ferrum leveling in the typical spot Brannys and Ecoleafs or the center of the map in PF. (where most likely I’ll get killed if it’s that persons first time in those maps). The only map that seems to have more spots to leveling is Lakeside gaining levels in that map gets from a new to a more progressing and more difficult spot. This should be added into both Mutant Forest, Pontus Ferrum and Porta Inferno a progressing style added to each map would be a nice way to explore each map for either leveling or dungeon runs. There should be up to five hot spots in a map that player’s level from, and not just the ones i named. Currently here are some of the common experience when visiting these for example its either infested with players trying to level like you, boss hunting, or the troll player that thinks it’s good idea to instigate a fight with a random player leading to a grief report in the future wasting more time out from the Game Masters time. Preventing all of the many ways i just jotted down from happening could be dealt with just adding an alternative.
One, adding in more hot spots to get people to explore the maps that they're trying to gain levels in. Exploring this common problem could keep the player in touch with their surroundings, but it’s not were scudded to only one spot in that same place in that map. Just like the casual player that relays on nation war to gain WEXP to either gain (from EXP points) or just spaming a dungeon to gain something to motive the player to keep doing it. That brings me to when a player is having to relay on premium memberships to gain a boost from either BBPlus and Boost levers (not sure whats the correct name for it at the moment) they do that before it ends leaving them with only to do the same routine over again. I know its a good way to get players to resort to using real money on the game, but there should be an alternative way just like the either going to nation war or doing Honor Plates but in map hot spots for experience.
For a long time i been always wondering why are these maps like that. "Like what?" Okay here's an example most are in area's that are in the same spot as a map. Dungeon's entries typical spots are in that selected map or aren't accessible on sight ,but then it's hidden like Mutant Forest, Porta Inferno and Forgotten Ruina in beginier maps. Lake in the dust is in the same category its in the same gate as Mutant Forest which is covered as if it was a land mine. "How come this can't be tweaked?" for example the traveler transport you from green despire the same way you enter Port lux its like a third party enterence. Like what if there were a gate for Mutant Forest, Porta Inferno and Forgotten Ruina in the Port Lux warp gate where Fort Runia, Lakeside, and Porta Inferon. Tweaking this would be less confusing for players that are just hitting the 125 level range, and make it seem more of a place to be with less distractions then usual. There shouldn't be a third party enterence in map and dungeons alike, but a gate for maps or a teleporter for dungeons. A good example could be the way the D.X Dungeon steamer crazy is currently like, why not add a function for instant dungeons like the D.X ones? They're instant dungeons right? "Yeah they are" answer me this then why are most hidden and not on sight? I need a answer to this and i am currently not the only one.