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ooDIoSAoo
05-13-2012, 04:59 PM
http://mhauckonline.blogspot.com.ar/2012/04/cabal-episode-9-put-to-test.html

Cabal Episode 9 Put To The Test
ESTsoft's follow-up to the yet unreleased Episode 8 is currently in the Korean Test Servers and has been going pretty well. With a new accessory, dance, and tweaked crafting system, we can expect Cabal to be better than ever when this patch gets implemented.

For now, we just have to wait a little while longer since Episode 8 is still nowhere in sight to going live.

I have decided to create a separate post for the Test Server Patch Notes for easy updating.
Apr 04th 2012

Changes

1. Change some basic crafting formula / recipe
a. Formula / Recipe deletion


HP / MP Potion
Return Stone
Goodluck Potion
Glory Potion
Epaulet of Proof
CA Unit
Astral Core (Mithril)
Astral Core (Blue Mithril)
Perfect Coating Kit
Plasma Plug
* The details replacement progress will be describe in the near future
b. Add new Formula / Recipe

Perfect Core (Low) / (Medium) / (Highest)
Slot Extender (Highest) / Upgrade Core (Highest) / Force Core (Highest)
Cube of Enchant (Diamond) (???)
* New buff potions and some brand new items are being planned to add, the details will be confirmed later

2. Change the price of selling items
a. Change the price of selling item to NPC

Price of selling items to NPC will be reduced to 1/5
b. Price of selling items to NPC depends on the grade of upgrading

The higher upgrading grade gives more Alz when selling
c. Craft materials

Price of selling Material cores / Quartz cores reduced to 1/10
d. Trans Force price changes

Trans Force I: 30,000,000 Alz
Trans Force II: 20,000,000 Alz
Trans Force III: 15,000,000 Alz
Additions

1. Add new NPC

a. Name: Chloe – Crafting Merchant
b. Location : Port Lux, next to the Warehouse
c. Function : Selling crafting related items
d. Selling items




NPC Chloe



Basic crafting materials : Disc / Shape / Basic materials
Mixture (Damage Amplification crafting material)
Trans Force (for Battle Mode 3 skill books)
Other NPCs will stop selling crafting materials and Formula Card
2. Add referral system

i, Reconstruct basic crafting system

Existing basic crafters can meet NPC Chloe in Port Lux to proceed the quest for new basic craft system
Professional crafting system will be re-constructed in near future
Level can perform the quest : 50 and above
ii) Product requesting registration and production




Request Window


NPC Chloe asks for a certain amount of Alz or an item as the registration fee
In the test server, for testing purpose, all items required 100 Alz as the registration fee (will be changed)
To request for the item registration, player must be met a certain grade of favor
In the test server, the favor grade will be skipped (will be changed)
At the certain time, items will be changed in the NPC Chloe
Items are changed hourly
In the test server the interval time has been changed to 10 seconds (will be changed)
Success / Fail can be happened, and it based on the item listed in NPC
When the progress is failed, the requested item and all the materials will be destroyed
Chance of success has been increased in the test server (will be changed)
The materials for crafting items can be changed too
iii) Favor

By reaching the favor grade of item, the equivalent item can be registered
The favor can be acquired after the producing progress regardless of the result (success / fail)




Favor grades

iv) Changes for old existing crafting items

Current grade of crafting system will be converted into Favor
Stop dropping and selling all Formula Cards
The equivalent methods for existing formula card will be added : Talk with NPC Chloe
Battle Mode 3 Skill Book
Damage Amplification
Mithirl item crafting Formula Card (in Forgotten Temple B1F and Mutant Forest)
Bike Epic Formula Card : Temporary stopped, will be changed later
Transmuter will be deleted
Transmuter in inventory will be removed, extracting item can be performed by using “Extract” button
Adding Bike Slot Formula Card : temporary removed, will be changed later




BM3 Skill Books crafting


3. Add new equipment part : “Charm”

Added new slot for equipping new item



Added 3 different kinds of “Charm” (classified as “Accessory” item), check the below table for details



Can be used along with existing accessories and can be enhanced to the higher level
Upgrading material : Upgrade Core (Highest) & Stain Clone
On fail, the material items will be destroyed, the Charm will still be maintained
Minestar Charm at grade +5 and above could give the option “Increase Battle Mode Duration”
Aura duration does not affect
Can obtain Stain Clone / Minesta Charm of Diamond as the output of Charm extraction

Extract Minesta Charm


Crafting Cube of Diamond


Upgrading Minesta Charm (here is Minesta Charm of Emerald)


Detail materials for upgrading Minesta Charms



4. Add brand new dance style


Add Dance 3 – Shuffle Dance
Can be register in quick-slot, add chat command (/dance3, /shuffle)


Apr 13th 2012

■ Fixes

1. Checking other players' equipped items caused client disconnection

■ Changes

1. Change the professional crafting
i) Reform the Professional crafting system


Open the Manufacturing System

From Cabal Menu > Manufacture
Keyboard shortcut (default : F)

Professional Manufacturing UI - in the sample is Plate (Armorsuit)
Category : Number of catergories : 20
Orb / Crystal / Katana / Blade / Daikatana / Greatsword
Plate / Gauntlets / Greaves / Visor
Coat / Gloves / Boots / Headgear
Suit / Hands / Shoes / Headpiece
Ring / Amulet
* Ring and Amulet category will be added later
Player need to select a category and do the quest and get Proof of Artisan to master the manufacturing skills for selected category
Crafting skill
There are separated crafting skills for categories, those skills raise independently, based on each crafting categories
When manufacturing progress is successful, the skill will be raised
When manufacturing progress is failed, the skill will be raised by 1/4 (of normal amount which can be acquired when successful)
Player can try to manufacture all item in the category regardless of the current crafting skill
The crafting skill will affect the quality of manufacturing outputs (success chance / craft options / number of options)
Manufacturing progress requires a certain amount of Alz
Energy
Crafting energy will be displayed in the top-right corner of Manufacturing UI
For manufacturing, a certain amount of energy will be consumed, 1/2 of that amount will be consumed when fail
The amount of required energy varies, based on the selection manufacturing skill
The higher of manufacturing skill increases the total amount of energy
The higher of manufacturing skill requires lesser energy consumption
Energy is automatically recharged every 5 minutes (regardless of connection status)
When the energy level reaches the maximum, the energy can be charge anymore
When the energy is out, the manufacturing can not be done
ii) Meister items

Item information
Items which come from the manufacturing system are named as "Meister items"
Item Name: "Crafted - "
Meister item's name has the special color comparing with other items
Property: tradable
Item Options
Meister items having two kinds of options
Basic option : Player can select the basic option before trying to manufacture the item
Bonus option : This option will be added randomly depends on item type and grade
* Materials and all information related to Meister items can be changed during the test period

iii) Manufacturing quests

Quest name: The Management of Production
Start / Completion NPC: Port Lux Manufacturing merchant Chloe
Required : LV.50 + / BSLV 6 +
Rewards: 4 x Proof of Artisan (character binding)
*Players who took the "Core Alchemic - Transmuter" can keep doing and completing that quest
iv) Other changes related to crafting system

Achievements and titles change, based on the new manufacturing system
Request window / Request system change
2. Change for existing crafters
i) Professional crafting

Convert old crafting progress of professional crafting to new manufacturing system




Convert old crafting type to new manufacturing categories



ii) Basic crafting

Convert old crafting progress of professional crafting to new manufacturing system




■ Additions

1. Add new mission field "Ancient Ways" (temporary name)

Entrance
Required level : 180+
When character reaches 180, the Map Code / Warp Code will be given automatically
Only character with nation can enter
No-nation character can not enter
How to enter
Through winning nation warp (when premium service is available)
Port Lux : Talk with NPC Ray Davidson
The exit of Ancient Ways can be found at the start point of field by talking with NPC Bren / Kim
Map Information
Map consists of 7 regions and a center region. Bosses will be added later
*Monster placement, attack abilities, ... can be changed during the test period



New Map Mini-map









Apr 13th 2012
■ Fixes
1. Checking other players’ equipped items caused client disconnection

■ Changes
1. Change the professional crafting
i) Reform the Professional crafting system

Open the Manufacturing System
From Cabal Menu > Manufacture
Keyboard shortcut (default : F)

Professional Manufacturing UI – in the sample is Plate (Armorsuit)
Category : Number of catergories : 20
Orb / Crystal / Katana / Blade / Daikatana / Greatsword
Plate / Gauntlets / Greaves / Visor
Coat / Gloves / Boots / Headgear
Suit / Hands / Shoes / Headpiece
Ring / Amulet
* Ring and Amulet category will be added later
Player need to select a category and do the quest and get Proof of Artisan to master the manufacturing skills for selected category
Crafting skill
There are separated crafting skills for categories, those skills raise independently, based on each crafting categories
When manufacturing progress is successful, the skill will be raised
When manufacturing progress is failed, the skill will be raised by 1/4 (of normal amount which can be acquired when successful)
Player can try to manufacture all item in the category regardless of the current crafting skill
The crafting skill will affect the quality of manufacturing outputs (success chance / craft options / number of options)
Manufacturing progress requires a certain amount of Alz
Energy
Crafting energy will be displayed in the top-right corner of Manufacturing UI
For manufacturing, a certain amount of energy will be consumed, 1/2 of that amount will be consumed when fail
The amount of required energy varies, based on the selection manufacturing skill
The higher of manufacturing skill increases the total amount of energy
The higher of manufacturing skill requires lesser energy consumption
Energy is automatically recharged every 5 minutes (regardless of connection status)
When the energy level reaches the maximum, the energy can be charge anymore
When the energy is out, the manufacturing can not be done
ii) Meister items

Item information
Items which come from the manufacturing system are named as “Meister items”
Item Name: “Crafted – “
Meister item’s name has the special color comparing with other items
Property: tradable
Item Options
Meister items having two kinds of options
Basic option : Player can select the basic option before trying to manufacture the item
Bonus option : This option will be added randomly depends on item type and grade
* Materials and all information related to Meister items can be changed during the test period

iii) Manufacturing quests

Quest name: The Management of Production
Start / Completion NPC: Port Lux Manufacturing merchant Chloe
Required : LV.50 + / BSLV 6 +
Rewards: 4 x Proof of Artisan (character binding)
*Players who took the “Core Alchemic – Transmuter” can keep doing and completing that quest
iv) Other changes related to crafting system

Achievements and titles change, based on the new manufacturing system
Request window / Request system change
2. Change for existing crafters
i) Professional crafting

Convert old crafting progress of professional crafting to new manufacturing system


Convert old crafting type to new manufacturing categories

ii) Basic crafting

Convert old crafting progress of professional crafting to new manufacturing system


■ Additions
1. Add new mission field “Ancient Ways” (temporary name)

Entrance
Required level : 180+
When character reaches 180, the Map Code / Warp Code will be given automatically
Only character with nation can enter
No-nation character can not enter
How to enter
Through winning nation warp (when premium service is available)
Port Lux : Talk with NPC Ray Davidson
The exit of Ancient Ways can be found at the start point of field by talking with NPC Bren / Kim
Map Information
Map consists of 7 regions and a center region. Bosses will be added later
*Monster placement, attack abilities, … can be changed during the test period

New Map Mini-map

Berserk_Fury
05-13-2012, 05:14 PM
Old news.