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View Full Version : Been a week since update



Lyro
08-23-2012, 07:44 AM
Lists YOUR pro's and con's about update.

Pro's: Lots more "requests" for basic crafting. Able to craft disc's instead of having to farm them. Formula Cards gave alz back to the people. CR2/RoL2 prices dropped on a drastic level. Able to make money off small amounts of crafting (Don't need to be at high lvl's of crafting to profit from it) Don't have to craft a "proof" item to level craftingUnbinding stones are a cool addition. CRAFTING DUNGEONS WOO! (I love this idea, all those random items I had sitting on a mule went to use)

Cons: No official patch notes. Had to use external sources like Mr.WormyPress or w/e it was to learn about update. (Though he did do a good job) Energy s, but I guess its required. Update heavily favors 180+ characters (My own personal Con because of my Laziness in leveling -.-) Compared to other countries Cabal Updates, we missed out on Perfect core requests, along with unbinding stone requests.


I'll edit if I figure out more.
Gogo?

Berserk_Fury
08-23-2012, 12:54 PM
Crafting is broken.

cronic21
08-23-2012, 03:51 PM
coin lotto = useless. u pay 100k each npc item needed and example, need 4 to open mf lotto, lotto gives u 400k... so u paid 400k to make 400k...and they could fail. same goes for pi lottos etc.

basic craft was killed with raising it from needing 100% to lvl up, to 1000% to lvl up with limited crafting choices.
there will never be a new player that goes from lvl 1 basic to lvl 8 again.

yay no proofs...but the cost of upping ur lvl is kinda high. use to cost 10k for formula cards in npc, now those same lvl 1 2 3s r 10mil+ to up lvl. all proofs were reasonably priced b4 except proof +3. did u see new prices on upping? llv 7 is like 150mil etc. formula card proof for it use to be like 10mil.

new crafters start at 999 ammity and have to pay 10mil to up it, and they get no extra energy for it or anything. wats their incentive?

boredom
08-23-2012, 05:27 PM
Crafting is broken.

^ what he said.

Sprite
08-23-2012, 05:28 PM
new crafters start at 999 ammity and have to pay 10mil to up it, and they get no extra energy for it or anything. wats their incentive?

more crafting points = less energy spent per craft

Lucifer
08-23-2012, 05:50 PM
/shuffle

2kwik
08-23-2012, 11:18 PM
Just remove energy system and crafting will be decent. I honestly think Master craft is pointless if it's going to take a year to get past level 1 craft in it basically.

Also hate they lowered NPC value of items, but I understand the point of wanting people to extract for crafting. Just astral cores are pointless because hardly anyone is going to use them.

Best thing is able to buy stain clones, craft dungeon entries, and chloe tokens to use instead of paying alz to register.

ABLGALL
08-24-2012, 12:17 AM
Pro: ROL+2s/CR+2s dropping in value, AOP+6 dropping as well (most likely in time), with ROF+10s/ROS+10s

Con: Even with this crafting situation, i'm still bored of cabal. WTB> 10 new dungeons with 15 new maps/locations plx.

DrifterX
08-24-2012, 01:16 AM
add new buffs and skill plz =)

Davynelord
08-24-2012, 06:04 AM
Pro's....nothing

Con's...nothing


I did not gain much of anything fun or interesting from this update...crafting is terrible and more expensive than before....so I"m not crafting anymore. I'm not 180, so AT is long away....So what's left? Same ole stuff I was doing before the update...WAR (although less often now) and dungeon runs....that's it.


I will say that crafting energy either needs to be removed or have a bigger energy pool...if you keep the energy pool, then I think the higher level you get in crafting, your energy pool should double each level not just get 100 extra energy or whatever it is....and I was wrong before, seems like you regen 5 energy back every minute which equals 300 energy regen per hour....are you serious?...a little over 4 hours to regen all my crafting energy back when it's spent in 2 minutes or less....oh and so what if crafting cost less energy with higher amity, it's still too high energy cost to craft or energy is not high enough. With the higher number of fail craft attempts (meaning you get ZERO return but spend hundreds of millions for 1 craft attempt), this crafting system is worse than gear upgrading system...it's a bigger money sink than any other game I've ever played the last 10 years.

Basically if your not filthy rich, your not gonna craft much and that which you can craft is soon gonna be sold so cheap on AH that you won't be able to make money on crafing unless you get super lucky....For instance, the crafting is so screwed up and expesnive, they have it where you need to pay 1 billion + a bunch of chloe tokens (gotta wait and do daily quest) to unlock craft for slot extender medium....that doesn't include the cost of crafting slot extender small (an ingrediant for SLM's)....but wait, go look in AH and SLM's are going for about 150m each (last I checked anyway) and there where quit a few for sale, not like it was just one or two....so even though that 1 billion cost is a one time thing, it's ridiculous that you have to pay 1 billion+ (nearly 2 billion for SLH) to craft an item that sells for a lot cheaper (roughly sells for 85% less than it cost to craft it)....if EST has somehow lowered the drop rate of slot extenders at all, then soon they will all rise in price on AH as well because of the cost to make them.

This is just one example of how the craft system fails hard...It seems with each update, EST increases the cost of doing everything while slowly lower the opportunity to make alz at a decent rate....if your not a hardcore 30+ hour a week player, you'll never anything out of playing cabal unless you get lucky...like winning the 300m lottery type of lucky....and we know how 99% of us never wins the lottery.


So yeah it's nice you can craft a lot of stuff now instead of farm it from mobs...but the total crafting system as a whole gets a big FAT F....it's fails and has done nothing to make the game better.

godafe
08-24-2012, 06:52 AM
...

Ummmm if you only want to craft a SEHH and SEH for selling or using, you are gonna have a bad time. Personally i'm stuck at 3006, climbing to 3200 (So i can craft potions) its a little expensive with no return. But i do craft rings and Amulets. Basically 127 CJ3 are 5m aprox (If you use the Port Lux trick), you can sell Craftman Rings Lv2 and Lv3 for 1M and 3/4m each. Maybe you are lucky enough and get a Lv4, sell it or break it for a valuable CJ6, and attemp to do a RoL+2. So, with only 4 CJ you can do about 1-3M profit. I'm selling more that im buying, and its going great.

The energy thing is lame, i agree, but every time you level up (aside from 100 energy gain) the craft requeriments go lower. I'm actually in 4XXX level with 1600 energy, and for crafting rings, they require 96 energy. Its a lot. And i dont live for this game, so every 5/6 hours i craft a little, and go dungeoning or whatever i want.

With the spare alz i level up the prof craft level and buy materials for current basic craft level. I dont get enough profits for buying something else, but the craft system is self-sustainable, or in worst case, maintainable with little inversion.

cronic21
08-24-2012, 05:45 PM
Ummmm if you only want to craft a SEHH and SEH for selling or using, you are gonna have a bad time. Personally i'm stuck at 3006, climbing to 3200 (So i can craft potions) its a little expensive with no return. But i do craft rings and Amulets. Basically 127 CJ3 are 5m aprox (If you use the Port Lux trick), you can sell Craftman Rings Lv2 and Lv3 for 1M and 3/4m each. Maybe you are lucky enough and get a Lv4, sell it or break it for a valuable CJ6, and attemp to do a RoL+2. So, with only 4 CJ you can do about 1-3M profit. I'm selling more that im buying, and its going great.

The energy thing is lame, i agree, but every time you level up (aside from 100 energy gain) the craft requeriments go lower. I'm actually in 4XXX level with 1600 energy, and for crafting rings, they require 96 energy. Its a lot. And i dont live for this game, so every 5/6 hours i craft a little, and go dungeoning or whatever i want.

With the spare alz i level up the prof craft level and buy materials for current basic craft level. I dont get enough profits for buying something else, but the craft system is self-sustainable, or in worst case, maintainable with little inversion.

wat server u on? bc ring lvl 2s only sell for like 250k on merc for 1. for 2 basic craft doesnt keep u even and/or make profit. e.g. stack of uc peices + 2 uch = 20 uc cry's which sell for wat 3mil? stack of uc peices sells for 2.3mil + uch 600k+ + the fails taken into account = no profit = a loss. thats just 1 craft taken into example. or theres makin redosm cores for the lvl 3000 crafters, with uch cry's + osm cores. 10 uc crys = 3mil again, osm stack 1mil+ thats 4 mil per try at redosm craft stack of x20. redosm full stack of x127 sells for 7mil. so takes 20mil to make and sell an item for 7mil? where are u seeing this basic craft "profit"?

Lyro
08-24-2012, 05:53 PM
Indeed, this update did absolutely nothing for the below 180 and non-crafters. Updates should have new thing for all types of gamers imo. If they added like a new dungeon thats not heavily party required, then it mighta been a bit better. Needs to be a dungeon thats not as hard as FT2/MO but still gives party goers a difficult time to surpass, cause personally, I can solo AoS2/IC2 and keep all the loot for myself. So in summary: a dungeon thats harder (not longer just harder) than IC2/AoS2 but not as insane as FT2/MO

godafe
08-25-2012, 06:49 AM
wat server u on? bc ring lvl 2s only sell for like 250k on merc for 1. for 2 basic craft doesnt keep u even and/or make profit. e.g. stack of uc peices + 2 uch = 20 uc cry's which sell for wat 3mil? stack of uc peices sells for 2.3mil + uch 600k+ + the fails taken into account = no profit = a loss. thats just 1 craft taken into example. or theres makin redosm cores for the lvl 3000 crafters, with uch cry's + osm cores. 10 uc crys = 3mil again, osm stack 1mil+ thats 4 mil per try at redosm craft stack of x20. redosm full stack of x127 sells for 7mil. so takes 20mil to make and sell an item for 7mil? where are u seeing this basic craft "profit"?

Im from Mercury.

I allways obtain a bunch of Ring Lv2, i sell them by stacks of 30 or break them for CJ4 And yes, the price goes down with time. Ring Lv3 right now are 1.5M when the update hits, it was 15M+. Now im selling Amulet of Pain+4/5, for 12m/20m, and they are pretty cheap to produce. I dont know, i have profit from somewhere, if not, i should be bankrupt lol
I sell 127 stacks of UCC and FCC, and they are pretty popular, they are 30 m or so, and the cost is (without fails)

127 UCC:
13 UCH * 650K = 8.45 M
6 UCP(127) * 2,1M = 12,6M
= 21M

Price changes, right now UCH are 630 and UCP are 2,4M and i dont count fail rates. Maybe it helps that i buy some really cheap UCP/FCP/UCH/FCH BEFORE update :P

And about basic craft at 3000.... yeah, thats why i said im stuck. It's expensive, and till dont hit 3200, i dont have a way out to make profits (Selling potions)

LaRazz
08-25-2012, 09:45 AM
Where are our patch notes? 1 week later...nope still not here

cronic21
08-25-2012, 01:43 PM
Where are our patch notes? 1 week later...nope still not here

u can wait another week or even a year lol the lil they done gave us is all we gettin.

Deathlymonkey
08-25-2012, 02:36 PM
Indeed, this update did absolutely nothing for the below 180 and non-crafters. Updates should have new thing for all types of gamers imo. If they added like a new dungeon thats not heavily party required, then it mighta been a bit better. Needs to be a dungeon thats not as hard as FT2/MO but still gives party goers a difficult time to surpass, cause personally, I can solo AoS2/IC2 and keep all the loot for myself. So in summary: a dungeon thats harder (not longer just harder) than IC2/AoS2 but not as insane as FT2/MO

1. You can solo aos2/ic2 but you think ft2 and mo are hard? There's something wrong there...
2. I highly doubt we will get a new dungeon easier than MO. With time everyone gets better gear, and dungeons like MO, that used to be impossible, are easy for a lot of people. Players want new challenges, not new easy stuff to do. That's why we got hazardeous valley...People complained about how hard it was, but it's actually something we needed because there was hardly any hard dungeon. That's also why we should be getting eod3.

Lyro
08-25-2012, 03:44 PM
Well in AoS2/IC2 there are no bosses with massive regeneration, so I can whittle away their HP by BM3/AoD spamming (Since I play a FS) in MO I'm timed heavily and my damage isn't nearly good enough to beat the clock, whereas FT2 all the bosses have insane regen (cept Ispata..I think) and Tyrant alone would rock me through AoD and regen anything I poke him with.

plzbuffme
08-25-2012, 05:05 PM
i feel bad for people who spent all that alz leveling their craft D:

Valdoroth
08-25-2012, 05:16 PM
Where are our patch notes? 1 week later...nope still not here
Well, when our GM get the patch notes, they'll post them. They're waiting on them to get here too. So quit QQ-ing. They don't make them.

LaRazz
08-25-2012, 10:55 PM
Well, when our GM get the patch notes, they'll post them. They're waiting on them to get here too. So quit QQ-ing. They don't make them.

Wait, your telling me then that the GMs push out an update with out have any information as to the context of the update? Your also telling me that the patch notes put out for other CABAL versions are not near ours that they could even use them as an out line?

Damn...I really must be missing something then.

We are not getting any better patch notes then our 1/2 page. - Other servers got Pages....We get 1/2 a page.

Its not a matter of QQing, It's a matter of knowing the new content that is in the update. Simple as that.

As for the last part your right our GMs do not make the patch notes - EST does, the same EST that push out this SAME update for other servers and they got real patch notes....

Your right mango, we must have a diffrent EST's.

cronic21
08-26-2012, 02:49 AM
Wait, your telling me then that the GMs push out an update with out have any information as to the context of the update? Your also telling me that the patch notes put out for other CABAL versions are not near ours that they could even use them as an out line?

Damn...I really must be missing something then.

We are not getting any better patch notes then our 1/2 page. - Other servers got Pages....We get 1/2 a page.

Its not a matter of QQing, It's a matter of knowing the new content that is in the update. Simple as that.

As for the last part your right our GMs do not make the patch notes - EST does, the same EST that push out this SAME update for other servers and they got real patch notes....

Your right mango, we must have a diffrent EST's.

http://www.estsoftinc.com/

they cant even keep up comments etc on their own site..why would they do anymore work than that here?

and dont quote me but i think a 12yr old could make a better site than that.

LaRazz
08-26-2012, 09:52 AM
http://www.estsoftinc.com/

they cant even keep up comments etc on their own site..why would they do anymore work than that here?

and dont quote me but i think a 12yr old could make a better site than that.

lmfao - good find

Valdoroth
08-28-2012, 01:48 PM
Why don't you ask one of them yourself? When I try to find something out, I ask. They answer accordingly in a polite manner. As for content, yes they do know, but they don't have the full list of everything of all the details in an organized manner.

cronic21
08-28-2012, 04:38 PM
Why don't you ask one of them yourself? When I try to find something out, I ask. They answer accordingly in a polite manner. As for content, yes they do know, but they don't have the full list of everything of all the details in an organized manner.

they had to have the list in an "organized manner" to of added it to the game in the 1st place. they dont do a simple "update" as us players do and poof its all there. they have to add each thing in, meaning there is a list*.