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Hilal
09-03-2012, 03:17 AM
0 --->1 = 100%
1 ---> 2 = 100%
2 ---> 3 = 93%
3 ---> 4 = 86%
4 ---> 5 = 79%
5 ---> 6 = 72%
6 ---> 7 = 65%
7 ---> 8 = 58%
8 ---> 9 = 51%

9 ---> 10 = 44%

10 ---> 11 = 37%
11 ---> 12 = 30%
12 ---> 13 = 23%
13 ---> 14 = 16%
14 ---> 15 = 9%

what do you think? or am I bringing up old news?

Berserk_Fury
09-03-2012, 04:31 AM
Where are you getting those numbers from? I'm pretty sure I've failed to +2 something before.

crushingraid
09-03-2012, 04:51 AM
0-1=100%
1-2=100%
2-3=93%
3-4=86%
4-5=79%
5-6=72%
6-7=65%
7-8=58%
8-9=51%
9-10=40%
10-11=31%
11-12=22%
12-13=13%
13-14=8%
14-15=2%

these are straight from item.enc files that manages the upgrading system. so these values are true.

plzbuffme
09-03-2012, 05:33 AM
i thought upgrading success rate is derived from server side, not client side

crushingraid
09-03-2012, 05:43 AM
item.enc sends the packets encrypted. the server just interprets it and verifies it follows a specific structure. you can modify .enc files without having to decrypt>modify>encrypt and still get through. now the problem is, passing the integrity check cabal has.

nevertheless decompressing enc files will tell you how the game works. thats why i have a hunch amp scrolls arent even implemented from breaking yet.

Nozomi
09-03-2012, 05:52 AM
0-1=100%
1-2=100%
2-3=93%
3-4=86%
4-5=79%
5-6=72%
6-7=65%
7-8=58%
8-9=51%
9-10=40%
10-11=31%
11-12=22%
12-13=13%
13-14=8%
14-15=2%

these are straight from item.enc files that manages the upgrading system. so these values are true.
no way these are right.
Did you ever try upgrading with safes? With those rates you'd need an average of 50 safes just to upgrade from +14 to +15, which is usually not the case.
(please fix my math if it's wrong).
As far as I've noticed by means of empirical methods (aka upgrading 6-7 pieces myself to +15 with safe and enhancers) the rates from +10 to +15 seems to be the same, with an average success rate of 50%.

crushingraid
09-03-2012, 05:54 AM
enhanced cores prevent dropping by 2 and adds 30% to success.

not 100% sure on this one though. who knows estsoft prolly is trolling their own files.

archetypes
09-03-2012, 06:30 AM
i failed to +1 what do u think..?

lej
09-03-2012, 07:05 AM
big big thanks to (ga)oro @ cabal eu
clickie (http://forum.cabalonline.com/showthread.php?186507-Community-help-needed-Investigating-the-upgrade-rates)

Berserk_Fury
09-03-2012, 07:11 AM
item.enc sends the packets encrypted. the server just interprets it and verifies it follows a specific structure. you can modify .enc files without having to decrypt>modify>encrypt and still get through. now the problem is, passing the integrity check cabal has.

nevertheless decompressing enc files will tell you how the game works. thats why i have a hunch amp scrolls arent even implemented from breaking yet.

I wonder if that's how a select few people managed to get +15 Forcium without sghh or pchh

ForumHavoc
09-03-2012, 07:42 AM
How the upgrading system feels to me.


0-1= 100%
1-2= 95%
2-3= 85%
3-4= 20%
4-5= 20%
5-6= 70%
6-7= 60%
7-8= 50%
8-9= 40%
9-10= 30%
10-11= 30%
11-12= 30%
12-13= 30%
13-14= 30%
14-15= 30%

crushingraid
09-03-2012, 08:02 AM
assuming those success rates for +ing stuff are correct, either real luck or hacking by upgrading.

cabal PH has those hacks where you can use normal cores to get to +15. its something you cant patch unless you revamp the entire system.

Rice
09-03-2012, 08:14 AM
pretty bs I've failed to +2 several times

cronic21
09-03-2012, 08:25 AM
pretty bs I've failed to +2 several times

ive also failed to +2 and it just says 0. so 100% is false. also i tried to just +9 some boots before and it took 150mil in uch (at 600k ea) thats 250 cores, and in the end...i still satyed at +8...im not seeing 50%.

Hilal
09-03-2012, 08:29 AM
pretty bs I've failed to +2 several times

in cabal, 100% doesn't always mean 100%. sometimes it equals 99%

Rice
09-03-2012, 10:05 AM
in cabal, 100% doesn't always mean 100%. sometimes it equals 99%
true dat
i saw a screen shot in cabal korea about someone putting hp on their suit at 100% chance and failed huhu

truely false
09-03-2012, 12:28 PM
Strange I always thought +0 to +3 was 100% success cause I've never failed to plus an item up to +3. I guess I've been lucky all this time but only to +3. I have fail plenty of times after +3 though...:p

jimbo
09-03-2012, 12:34 PM
those numbers cant be true give me uchh to upgrade my daik and if i can + 9 it with those odds ill pay u back with double same goes for my armor

xFaLL3NxAng3L
09-03-2012, 07:09 PM
0-1=1%
1-2=1%
2-3=1%
3-4=1%
4-5=1%
5-6=1%
6-7=1%
7-8=1%
8-9=1%
9-10=1%
10-11=1%
11-12=1%
12-13=1%
13-14=1%
14-15=1%

Cabal +ing system is pos

point blank period

Lucifer
09-04-2012, 12:03 AM
0-1=1%
1-2=1%
2-3=1%
3-4=1%
4-5=1%
5-6=1%
6-7=1%
7-8=1%
8-9=1%
9-10=1%
10-11=1%
11-12=1%
12-13=1%
13-14=1%
14-15=1%

Cabal +ing system is pos

point blank period
+1!

Corvettezr1
09-04-2012, 09:37 AM
0-1=1%
1-2=1%
2-3=1%
3-4=1%
4-5=1%
5-6=1%
6-7=1%
7-8=1%
8-9=1%
9-10=1%
10-11=1%
11-12=1%
12-13=1%
13-14=1%
14-15=1%

Cabal +ing system is pos

point blank period

lol

justice
09-10-2012, 12:40 PM
im assuming those rates r with regular cores? i've failed to +11 my blade on 7 seperate occassions now in a row once with reg cores and 6 times with all echs. now if those numbers r accurate then either estsoft fails at math or i have ridiculously shtty luck cuz probability speaking, failing +11 7 times in a row, 6 times with all echs, is completely absurd. makes me wonder how the same names always poop out +15 like it's nothing.

Andrea
09-10-2012, 03:26 PM
favored ones

btw, nice arbitrary numbers as in charms crafting