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View Full Version : Cabal 2 Interview: Doesnt sound so good anymore...



HeatEND
11-27-2012, 09:11 PM
interview

Recently we didn't get so much information about the hot Korean MMORPG Cabal II which is currently in open beta, now ThisIsGame.com has made a new interview with Cabal II's developer ESTsoft to give us more detail about the game, especially about the PvP content. Now let's check out some of the questions from MMO culture.



Q: The combat and animations in Cabal II seems mild compared to its predecessor's. Is there a change in design philosophy?

A: Cabal II has different design aspects compared to Cabal, hence the change in combat. Cabal was meant to be an entry-level game (easy for gamers to get in), with focus on personal combat. Hence, there were many AOE attacks, something similar to Dynasty Warriors.

The philosophy for Cabal II is to allow players who have progressed from that entry-level and want to experience a more immersed gameplay. Therefore, parties will see the roles of tanks, DPS and healing being prominent. Action tempo is lowered to allow all party members to keep up with each other, not just focused on personal combat.

However, the direction of action still has not really changed. Since it is just the Open Beta now, it is still early to announce all the skills.



Q: Although there is combo in Cabal II, the familiar chained combo is missing.

A: While chained combo is a very fun system, it does not make the whole game. Cabal II originally has chained combo before CBT 2, but we found out that players are too focused on it, hence ignoring map awareness and party members. Cabal II is positioned as a traditional MMORPG, so we eventually we eliminated the feature.

Q: Cabal II has made big changes since Cabal, are there players who complained about them?

A: To say everyone is satisfied with Cabal II would be a lie. There are those who wanted Cabal II to be similar to Cabal, but there are also those who are optimistic about Cabal II’s changes.



Q: In traditional MMORPGs, the endgame content usually comprises of dungeon raids and PvP. What about Cabal II?

A: Our focus for endgame content will be on PvP features, as we want everyone to be able to experience it. During our game planning, we considered gamers’ game time as the main catalyst.

To gather enough players and complete endgame dungeons, it will take a total of around 2 hours, which will place gamers like the working crowd at a disadvantage.

Q: The battle arena map is designed somewhat similar to League of Legend and Dota's. What will the future PvP maps be like?

A: The next battlefield will be designed with inspiration from the movie, Cube. 2 teams will wander from room to room, each room with its own boss. There will be many rooms to choose from, some tougher, some easier and some will lead teams further away from the goal. While the first battlefield (arena) map is more on team strategies, this new one will focus on choices made.



Q: Will there be other PvP features other than the battlefield maps?

A: We are still designing the 1 Vs 1 arena. We will then scale accordingly to increase the player headcount.

Q: Cabal II has many more cut-scenes compared to Cabal.

A: For Cabal, the team did spend a lot of time on the storyline. However, perhaps due to how it was expressed, players tend to ignore or missed it. Hence, in order to avoid the same problem in Cabal II, we spent more time on storytelling.

This eventually led to more development time and resources spent, but to allow players to immerse in the game, this step is unavoidable.

Q: What does the future hold for Cabal II?

A: We will be having our second content update in January 2013. Items include increased level cap, new areas, and the "Battle Mode" system from Cabal will also be added. The secret behind the game's opening scene will also be revealed.



At the interview, ESTsoft also announce that the first major update is expected in January 2013 which will included a increase in level cap and the Battle Mode system.

NiteFalcon
11-27-2012, 09:29 PM
nothing i didnt already anticipate. cabal2's gameplay will be much more generic than cabal's. duno if it will be good or not till i get to scope it out for myself

Valdoroth
11-28-2012, 05:07 AM
nothing i didnt already anticipate. cabal2's gameplay will be much more generic than cabal's. duno if it will be good or not till i get to scope it out for myself same here

HeatEND
11-28-2012, 12:28 PM
one thing they said that irked me was that they didnt want combo to be anything like cabal 1 - rather, they are adapting chain skills like aion... i guess im staying in cabal1...

Spamzor
11-28-2012, 02:02 PM
one thing they said that irked me was that they didnt want combo to be anything like cabal 1 - rather, they are adapting chain skills like aion... i guess im staying in cabal1...

The thing is, I'm SURE they can work around the combo system here in cabal 1 if implemented in cabal 2 and still have players more immersed with the surroundings , for one the combo system didn't need to be as fast in cabal 2 as here in cabal 1 , secondly , players will STILL be able to become immersed with the surroundings before, during and after the fight , they clearly forgot that no matter what you still need to focus on your character and your party and know when and where to back away or cast a skill to stay alive during a fight, thirdly they can utilise the vastly beautiful environment they created through a more powerful story line , with simple repeated quests and like voyages and other stuff where you have to travel out far .... like seriously... its not that hard to work around how people generally think when playing an action packed game -___-

Berserk_Fury
11-28-2012, 02:34 PM
I loled @ them taking out the combo system to make cabal just like every frigin MMO out there already. Yes, that's exactly what your current fan base would want, get rid of everything we love, and make the game generic.

Valdoroth
11-28-2012, 02:58 PM
The thing is, I'm SURE they can work around the combo system here in cabal 1 if implemented in cabal 2 and still have players more immersed with the surroundings , for one the combo system didn't need to be as fast in cabal 2 as here in cabal 1 , secondly , players will STILL be able to become immersed with the surroundings before, during and after the fight , they clearly forgot that no matter what you still need to focus on your character and your party and know when and where to back away or cast a skill to stay alive during a fight, thirdly they can utilise the vastly beautiful environment they created through a more powerful story line , with simple repeated quests and like voyages and other stuff where you have to travel out far .... like seriously... its not that hard to work around how people generally think when playing an action packed game -___-

I guess they forget that ppl can combo without even paying much attention to their combo bars and still enjoy th scenery. It's almost as if they assume we don't auto attack ever.

Combo is one reason that I play the game still. They seriously need to re-think it over again.

Legato685
11-28-2012, 03:23 PM
When will they learn no one gives a crap about a game storyline -____-.

And 2hrs to complete a dungeon,guess no cabal 2 for me.

Valdoroth
11-28-2012, 04:03 PM
When will they learn no one gives a crap about a game storyline -____-.

And 2hrs to complete a dungeon,guess no cabal 2 for me.Someone has never done fire traps. That takes 3 hours.

Berserk_Fury
11-28-2012, 05:47 PM
Someone has never done fire traps. That takes 3 hours.

Doing fire traps =\= doing a dungeon.

Faowin
11-28-2012, 06:12 PM
When will they learn no one gives a crap about a game storyline -____-.

And 2hrs to complete a dungeon,guess no cabal 2 for me.

Yeah, a two hour dungeon would be really stupid, but a good storyline is good also. It's just most games don't make it implement enough effort into it to actually want to read it.

Legato685
11-28-2012, 06:23 PM
Someone has never done fire traps. That takes 3 hours.


Heh,don't know about u but firetraps takes me 30 min actually game playing time,20 min to get to the boss and lure it.
Then i go afk and do stuff instead of standing at my computer and stare at it for hrs,come back with 10min left in the dungeon and kill all the traps.

Valdoroth
11-29-2012, 05:16 AM
Yeah, a two hour dungeon would be really stupid, but a good storyline is good also. It's just most games don't make it implement enough effort into it to actually want to read it.
Well long dungeons work out popularly in WoW and a few other games. Or at least to my understanding they do. Never played to confirm that.

Spamzor
11-29-2012, 11:16 AM
Well long dungeons work out popularly in WoW and a few other games. Or at least to my understanding they do. Never played to confirm that.

with like 30+ people lmao ye .... lets see how it looks on cabal 2 hope its not boring *fingerscrossed*

Sea
11-29-2012, 11:46 AM
i dont think cabal2 will be a huge success tbh.overall getting rid of combo system and making it like all the MMo`s out there was a HUGE mistake this means most of the people in cabal1 wont even bother to work as hard on their chars in cabal2 as in cabal1.only thing worth paying attention in cabal2 is how big the game is the skills(even tho they extremely over-made them,1 skill=5-7 seconds fml lol) thats what i think,overall i doubt cabal2 will be as good as cabal1.
most likely ppl who play cabal2 will go pve and when they wanna fight with true skills they will go back to cabal1.

IAMABANANA
11-29-2012, 09:23 PM
I wont complain about the bots, hackers, scammers random dc glitches, server crashes, alz glitches, alz buying and roll backs that make you hit 180 2 times when it all happens in cabal2 if you guys just keep the combo? ok it was worth a try

LinChun
11-29-2012, 09:27 PM
Hello,

My Cabal 2 review: Its not very great. I played during CBT/OBT and other methods (wont state how, but I myself am Korean, and from a Korean family). However, as stated before, Cabal 2 was fun from level 1-3 and this is small for me to say, but the xp tripled each level just about with each level (its built more over questing which doesn't bother me, and drops are great - the inventory isn't so great itself, it reminds me of RIFT). Point is, that Cabal 2 was gutted, and in the game I noticed the classes were gender locked themselves.

The interface feels to be like Aion Korea/Aion, and feels and plays a lot like aion in the chain combo department (don't get me wrong, the fireball chain is okay, but its a different clone of the aion fireball if you ask me). Thus, I uninstalled Cabal 2 almost instant after reaching level 15.

Those of you waiting on the game enjoy it.

Thanks.

Sea
11-29-2012, 11:52 PM
I wont complain about the bots, hackers, scammers random dc glitches, server crashes, alz glitches, alz buying and roll backs that make you hit 180 2 times when it all happens in cabal2 if you guys just keep the combo? ok it was worth a try
bots,hackers,alz glitch,alz buying all that sooner or later happens.for ANY mmo there is always a way to break through the "firewall" maybe 1-3 or 5 months but it always happens its just matter of time.
cabal2 will be controlled by est which means that the same issues we have in cabal1 will be on cabal2 as simple as that,so yea i guess you can enjoy the game before it starts crashing it gets full of bots and ppl start buying alz/hacking and alz glitch or w/e happened back in old cabal ,but thats useless to bring back since the person who glitched alz or the ah or w/e said he was sorry and yay people it is all good ^_^ lol