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NewEra
11-28-2012, 09:14 AM
1. Battle Mode 3 Damage Reduction

▶ Defense as well as other defensive stats make changes to the whole damage reducing system

Defense still keeps the main factor in defensive calculating formula and to keep the balance between classes, when Force Archer got very high damage and speed in Battle Modes, the defensive stats can not be high.

However we can adjust something in the future to fill up the problem of lacking defensive stats.

2. Art of Snipping

Art Of Kneel adjustments are unavoidable to filling up gaps between classes. And of course, we just lowered the final output damage.

Since the skill is a bit overpowered, the penalty should still be there, yes we mean the unmovable. As in some previous interview, we mentioned that we might remove that penalty but not for sure, not now.

3. Damage raised with single target attack

▶ In Rising Force update, we apply some changes that causes Damage raised with single target attack.

For example, we improved the synergy effect of Battle Mode 3, compare with before. To get a fast fact, we can say, the damage has been raised around 150%. Most of skills which designed for PvP activities are raised in damage too.

Healing ability is not changed, still like before the update.

However, just want to confirm that Battle Mode 2 is not included here, it’s not the single target attack.

4. Battle Mode 2 related

▶ We got many complains that Battle Mode 2 is less efficient after Rising Force update.

In fact, we improved some features for Force Archer Battle Mode 2, for example, the Amp and Add Dmg stats are raised, as well as the appearance of new options like Penetrating, Hit increase (which are applied in Nov 21st)

To get a fast fact, we can make sure that the whole damage is raised about 152%, compared with before.

As mentioned above, the clearing dungeon time is raised, that dues to many reasons, we are keep analyzing data everyday and we might apply some changes later.

5. Force Archer Balance Concept

▶ To make clear, Force Archer is kind of support class, with heal and buff skills.

There are many issues related to Force Archer, specially on Battle Mode 3, we are keeping reviewing requests / feedbacks and trying to maintain the main concept of Force Archer.

By the way, the Passive Skill system are finalized and will be pushed on the Test Server soon, that might solve the Force Archer issues.

We are sorry for being delayed.
[FORCE SHIELDER]

1. Base Attack

▶ Low Attack , yes that’s the main complain about Force Shielder.

Adjusting by adding more base attack to Force Shielder will change the base concept of game that Force classes have low base attack. And it’s unequal if we add more base attack to Force Shielder only.

However the base attack is still raised a bit, due to the internal calculating formulas, you can simply notice that via weekly patch notes.

2. Lower attack success rate

▶ Since the ability of defense of Force Shielder is the main concept, to keep the balance, attack ability must be lowered.

With the future content like Tower of Dead B3F, the pros of Force Shielder will be impressed.

The chance of performing a success attack is low but the defensive ability is very high, as well as the addition of Guard Break skill that fill up cons of Force Shielder.

3. Aggro problem

▶ The main role of Force Shielder in party is taking aggro and being the main tanker.

In fact we are now just counting Force Shielder with the role as the main tanker only.

About the taking aggro, we are working on the brand new “aggro-related system” that depends on Defense.

That will make Force Shielder be the Aggro-Tanker and will improve the position of Force Shielder in party.

For fast fact, the position of Force Shielder in party will be improved.

4. Force Shielder Balance Concept

▶ Why do we get so many feedback on base attack?

Mentioned above but now, I will tell something more, instead of giving big damage, Force Shielder is designed to be a class that gives a Big Critical Hit. You know, currently Completer and Transcender skills are working really good.

Back to the update, while all classes got raised in resistances, including Critical Rate resist, we increased the Critical Rate of Crushing Blade.

And after all, to make it clear, we want to confirm that there might be no change to “Low Base Attack” issue.

Things gonna be applied to Force Shielder, perhaps an interesting thing.
[FORCE BLADER]

1. Base Attack

▶ Low Attack, we got many complains about this problem.

Adjustment for this in under review-progress. But you know, rising base Attack for Force classes might break the current concept of game. So that must be careful, the solution of changing internal calculation might be selected.

By the way, Force Blader is the class who owns many powerful Buffs/Debuffs, so please be patience if changes come late.

2. Execration problem

▶ In the Rising Force update, when the debuff casting fails, the cooldown lowers by a half.

Execration is a debuff, so when it fails the caster can still use Field of Execration, and repeat that progress. That causes some unbalance issues, specially in Battles

We are reviewing this issues and will apply some changes to this.

3. Survival problem

▶ Decrease the ability of Field of Execration skill is lower the survival ability of Force Blader.

That’s the comment from many players that we received. We will review and consider to take changes on this issue that must maintain the balance for all classes.

4. Debuff Instant-Cast related

▶ Many skill changes to be Instant-Cast, including debuff skills,

Receiving complain is a problem, solving them is a bigger one. We are working with this issues, we might increase the time of debuff skills.

5. Force Blader Balance Concept

▶ We will describe some more information about Force Blader Battle Style.

First, Force Blader is designed to be a debuff-er, so Force Blader has many pros in 1-vs-1 Battles. As the prove, most of names in Mission Battle Ladder are Force Blader.

How about other role? Can Force Blader be good in another point? We are hoping to get more comment in future about this. And by the way, we are consider to apply some changes for Battle Mode 2 for Force Blader in near future too.
[CONCLUSION]

You got it all, if you have time, try to read them all, these information are useful at some points, yep but very long. As I mentioned everywhere, things could be applied, things could be changed.

Thanks you to spend time for reading things! Be careful, it’s now the Winter. It’s freezing outside, keep warm!

Thank you!
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catdogts
11-30-2012, 07:07 AM
omg win fs get more rate from crushing blade