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View Full Version : New Synergies for BM3?



IFrost
01-23-2013, 07:02 AM
http://mrwormy.wordpress.com/2013/01/23/kr-ep10p3-jan-23rd-2013-patch-notes/

EmmersonLazaro
01-23-2013, 08:37 AM
Gg wiz synergy.

Peaches
01-23-2013, 10:05 AM
Only WI and BL on that list are offensive synergies. Everything else looks supportive. WA/FS for tanking, FB for evading the enemy, and FA for evading the enemy + healing.

So now the breakdown is:

BL: 4 offensive synergies (1 debuffing)

WI: 4 offensive synergies (1 debuffing)

WA: 3 offensive synergies (1 debuffing), 1 tanking

FS: 3 offensive synergies (1 debuffing), 1 tanking

FB: 3 offensive synergies (2 debuffing), 1 evasion

FA: 3 offensive synergies (no debuff), 1 evasion/heal

Seems like WI and BL, and possibly WA will be the main dps'ers, just like a year ago. At least the support ability for force classes are being increased. I don't mind a +50% heal synergy for MO and FT2 :> along with +1000 def rate and an Evasion buff.

IFrost
01-23-2013, 10:16 AM
Only WI and BL on that list are offensive synergies. Everything else looks supportive. WA/FS for tanking, FB for evading the enemy, and FA for evading the enemy + healing.

So now the breakdown is:

BL: 4 offensive synergies (1 debuffing)

WI: 4 offensive synergies (1 debuffing)

WA: 3 offensive synergies (1 debuffing), 1 tanking

FS: 3 offensive synergies (1 debuffing), 1 tanking

FB: 3 offensive synergies (2 debuffing), 1 evasion

FA: 3 offensive synergies (no debuff), 1 evasion/heal

Seems like WI and BL, and possibly WA will be the main dps'ers, just like a year ago. At least the support ability for force classes are being increased. I don't mind a +50% heal synergy for MO and FT2 :> along with +1000 def rate and an Evasion buff.

this smells like a class discussion about which will be the main dps users.zzz

Peaches
01-23-2013, 10:20 AM
this smells like a class discussion about which will be the main dps users.zzz

It's obvious from all the changes that they taking away the Force class's dps :>

chainlock
01-23-2013, 10:53 AM
WOOT!! rate/max rate/cd for bladers and wizards!

Berserk_Fury
01-23-2013, 11:18 AM
Wow the new FB synergy seems pathetic.

Peaches
01-23-2013, 11:44 AM
Wow the new FB synergy seems pathetic.

I agree, it sounds pathetic ._.

But since we don't have a reference point for Hit, we just have to wait and see how big of an impact Hit and Evasion have. Maybe -500 Hit will be as useful as intu is now.

IFrost
01-23-2013, 12:25 PM
It's obvious from all the changes that they taking away the Force class's dps :>

Don't get mad, get glad!

zzeke
01-23-2013, 12:53 PM
the new wizard synergy stacks right? this is exacly what i needed XD im not rich enough to get 7/40's and max rate suit/gloves

Berserk_Fury
01-23-2013, 01:47 PM
the new wizard synergy stacks right? this is exacly what i needed XD im not rich enough to get 7/40's and max rate suit/gloves

Every time you stack the same synergy you only get 50% of the bonus.

Peaches
01-23-2013, 01:56 PM
Every time you stack the same synergy you only get 50% of the bonus.

-2000 attack rate and -1000 Hit on target yeeeeh. Orca of doom time

killerdevil
01-23-2013, 07:48 PM
I gotta say im glad coz they're finally adding Crit rate / Max crit rate to Wiz.

Peaches
01-24-2013, 03:22 AM
This will make WI and BL better in solo now, but they're gonna be worse in party, at least in NA, because NA players aren't smart enough to realize Resist Blockade x3 is still going to be best in a trio and higher >.>

chainlock
01-24-2013, 03:26 AM
Blader will be pretty much the same in a party, but I agree with you on the wiz thing. Darn people doing synergys for solo damage in parties, haha.

MandaloreTheIndomitible
01-24-2013, 03:31 AM
Deng no originality, BL and WI getting WA's synergy.

WA and FS Getting massive tank power. KA

FB getting OP.

FA getting fancy w/ +100% heal... so my hp can finally be healed fast.

IFrost
01-24-2013, 08:35 AM
Here's a solution to stop QQing, Don't use the synergie.

whitetrash
01-24-2013, 08:56 AM
Here's a solution to stop QQing, Don't use the synergie.
Lol good luck with that all the forums are us a place for people to QQ kinda amusing at times
Wouldn't be the same without it lol

Berserk_Fury
01-24-2013, 10:00 AM
FB getting OP.

Elaborate?

Peaches
01-24-2013, 10:37 AM
Deng no originality, BL and WI getting WA's synergy.

WA and FS Getting massive tank power. KA

FB getting OP.

FA getting fancy w/ +100% heal... so my hp can finally be healed fast.

WA's synergy? naaah. IT'S FA'S ENHANCED SHOOTING. WA COPIED FA.

And I'm wondering if Healing Intensive is an absolute percentage gain, or relative o.o Since Aoh's 110% boosts heal from 720 to around 1500, is another 100% gonna just make it 2220-ish? or is it gonna be 3000? >:

Valdoroth
01-24-2013, 11:11 AM
I agree, it sounds pathetic ._.

But since we don't have a reference point for Hit, we just have to wait and see how big of an impact Hit and Evasion have. Maybe -500 Hit will be as useful as intu is now.
For someone like me (a weirdo), this looks handy. I should be close to only be hit on crits in the future just about without the synergy. I'll block just about anything else thrown at me from players in BM. After all, I'm re-building as anti-BM.

Peaches
01-24-2013, 11:40 AM
For someone like me (a weirdo), this looks handy. I should be close to only be hit on crits in the future just about without the synergy. I'll block just about anything else thrown at me from players in BM. After all, I'm re-building as anti-BM.

Unfortunately, this synergy isn't a +Def rate/Evasion buff.

It's a -Attack rate/Hit debuff. So it'll only affect people who are there when your fatal goes off. If somebody (or multiple people) shows up 3 seconds later, it won't help you.

Valdoroth
01-24-2013, 03:39 PM
Unfortunately, this synergy isn't a +Def rate/Evasion buff.

It's a -Attack rate/Hit debuff. So it'll only affect people who are there when your fatal goes off. If somebody (or multiple people) shows up 3 seconds later, it won't help you.
Correct. And with an already higher than normal def rate, which counters attack rate if higher than attack rate (which most ppl do NOT have 5k atk rate) then it widens the gap more. Add that to Blindness (-400 atk rt) and the gap is easily large enough to surpass any and all non-critical hits (or combo). All I'll have to do is increase my resist c-rate as well and it's like I have eva pots on all the time.