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View Full Version : Critical Damage vs. Amp.



Faowin
05-07-2013, 05:30 PM
I've heard that amp. has fallen short since the recent update compared to critical damage. Is this correct? And how bad is it compared to it? Should I have both weapons in crit damage now?

Faowin
05-08-2013, 07:15 PM
/bump?

xTheNexiOnex
05-08-2013, 07:25 PM
Well i'd say it fell short a bit since update but others might beg to differ but it all depends on your build if you have low crit rate amp might be best. But personally crit dmg which is obvious with my 235 crit dmg with kred xD

Edit: I find crit dmg affects bm3 more than amp so for dungeons and guards in war etc crit dmg

Faowin
05-08-2013, 07:27 PM
So if you were me, what would you have my weapons be? Both critical damage or amp in one and critical damage in the other?

Fishy
05-25-2013, 09:30 PM
There's actually a point of equillibrium with the two that maximizes the damage. But the claim you stated is actually backwards, especially given how you equate your damage output. A lot of cdi is useless without an equally large amount of amp. It's possible...POSSIBLE, to reach over 200% amp and critical damage each simultaneously. But keep them as balanced as possible.

Faowin
05-25-2013, 09:51 PM
Buttttt, I don't want to hack. :P

EmpyreanLord
05-25-2013, 11:25 PM
the damage mechanics imo hasnt really changed as drastic as the updates make it out to be...

Fishy
06-01-2013, 07:18 PM
Buttttt, I don't want to hack. :P

You don't have to hack to reach those levels of damage...it's just extremely time consuming, expensive, and game breaking to do xD and nobody in game currently has the means either by themselves that I'm aware of either

Fishy
06-01-2013, 07:19 PM
But if you have at least 50% amp you don't need to worry too much about the rest

Faowin
06-02-2013, 05:47 AM
This is true Fishy. That is what my plan was going to be until Nex told me amp. ed now so I was a bit confused.

Vepa
06-02-2013, 08:07 AM
Since the update 2 things happened...we got critical dmg/amp/cr resistance from int and critical rate/cd dmg/amp resistance from armor. Otherwise things that didn't change (not considering hr titles) is the belt of damp. So 2 for cr (actually 3 if u factor in charm), 3 for amp, and 2 for cd dmg resistances, not to mention the new defensive differences between armor types. I would agree with nex that amp is the way to go, but don't forget cd/cr either.

Fishy
06-02-2013, 09:55 AM
This is true Fishy. That is what my plan was going to be until Nex told me amp. ed now so I was a bit confused.
I certainly agree with him, but the reason I suggest 50% is that it's relatively easy to get there and still keeps you competitive. Any higher would get expensive very quickly because then you'd be needing amp weps, in slot, pets, bike, etc.

Valdoroth
06-12-2013, 10:45 AM
I've mentioned that the increase in defense has had a larger impact against CD than amp. With everyone starting to average 1.8+ def in decent gears and some FS on the verge of 2600 def, amp is stronger vs them. As Fishy mentioned, there IS a balance point. I'm still inclined to say it's still around the 170%CD/55%Amp range, but just add like 10-20 to each. So I'd honestly aim for a 190-200% CD and 60% amp build. It'd be more effective overall than a 220% cd and 50% amp build. Remember that with CD, you HAVE to have rate to compensate.

Fishy
06-22-2013, 02:11 AM
I've mentioned that the increase in defense has had a larger impact against CD than amp. With everyone starting to average 1.8+ def in decent gears and some FS on the verge of 2600 def, amp is stronger vs them. As Fishy mentioned, there IS a balance point. I'm still inclined to say it's still around the 170%CD/55%Amp range, but just add like 10-20 to each. So I'd honestly aim for a 190-200% CD and 60% amp build. It'd be more effective overall than a 220% cd and 50% amp build. Remember that with CD, you HAVE to have rate to compensate.

^ this...although I would like to add one other bit, even if nobody is reading this thread anymore. AoD has a couple new details from the last update, most notable being +100% amp resist and 150% critical damage resist. So if you CAN by whatever means get your amp up into the 80s or 90s and CDI upwards of 200%, you'd definitely be set against almost anything the game can throw at you other than a 2600+ def FS in AoD.

Faowin
06-22-2013, 09:47 AM
I'm reading, and thanks.

Peaches
06-22-2013, 04:29 PM
If you're asking about weapons, pick either one, or anything you can get. There's not going to be a noticiable dif between 8 amp vs 18 cd.

Other than that: there isn't really a "crit dmg build" or an "amp build" because there's really only 1 build on cabal.

99% of the items on Cabal are just things everyone uses. You can't put amp on your amulet. You can't put crit dmg on your suit. Everyone uses the same gear and ends up with pretty much the same amount of amp and crit dmg.

ByungShin
06-23-2013, 01:32 AM
If you're asking about weapons, pick either one, or anything you can get. There's not going to be a noticiable dif between 8 amp vs 18 cd.

Other than that: there isn't really a "crit dmg build" or an "amp build" because there's really only 1 build on cabal.

99% of the items on Cabal are just things everyone uses. You can't put amp on your amulet. You can't put crit dmg on your suit. Everyone uses the same gear and ends up with pretty much the same amount of amp and crit dmg.
are you dumb...

OverFlow
06-23-2013, 07:16 AM
Get a 36 forcy kat/blade and 40/8 amp topaz/sig orb/xtal. Then mcr some gears np perfect balance