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View Full Version : Could it be true?



Athian
05-14-2013, 08:37 PM
It has been well over a year since I quit and gave my account away. I was curious to see what the state of cabals community was and well to mess with my friends a little lol. But could it be true O.o? Has cabal drama died down if not died completely? The forums and megaphones seem to tamed. Oh and also, I was bored lol.

BamOwnage
05-14-2013, 09:47 PM
Everything happens in game now and yes there is rarely any drama, unless Lokijones decide to pop his head up again.

Athian
05-14-2013, 10:18 PM
Everything happens in game now and yes there is rarely any drama, unless Lokijones decide to pop his head up again.


Ssssshhhhh, don't jinx it.

xFear
05-15-2013, 09:22 AM
rip 2009-2010 drama and pk fest T_T

Athian
05-15-2013, 12:12 PM
rip 2009-2010 drama and pk fest T_T

It was at least 2009-2011.

BamOwnage
05-15-2013, 01:10 PM
We can easily start drama again, I'll take a shot

FB is op and root should be nerfed...

TeaParty
05-15-2013, 01:13 PM
We can easily start drama again, I'll take a shot

FB is op and root should be nerfed...
Root is already nerfed, no single FB can cast both roots at the same time or one after another. Nice Try!

Athian
05-15-2013, 05:38 PM
Well that is a record, drama attempted to be started and shut down in within 2 replies.

Valdoroth
05-15-2013, 09:30 PM
even the "legendary" kav has been quiet too

BamOwnage
05-15-2013, 09:55 PM
Root is already nerfed, no single FB can cast both roots at the same time or one after another. Nice Try!

still OP prove me wrong, it needs to be nerfed moar

TeaParty
05-15-2013, 10:28 PM
still OP prove me wrong, it needs to be nerfed moar
Their root cool down is already a good enough nerf. I'm pretty sure all FBs are root/debuff dependent since that's all they have and do not have any shorts to guarantee their viability on the spot. Also, their Mana Freeze has become obsolete as many people are now (and probably a while ago) resistant to it.

justice
05-16-2013, 12:20 AM
yea I didn't want to bother "whining" about root since im aware wat forums r like but since it's been brought up imma give my 2 cents. personally I think root has been "over"nerfed with this recent update. the only nerf that should've occurred was that root still goes on cd if it fails, but the shared cd is just ridiculous and this is my reasoning y:

1. altho one does target up to 3 players having 2 skills that share the same cd is stupid logic wise (in the sense that it kinda defeats the purpose of having 2 separate skills considering fbs need all the skill points they can get altho I do appreciate that it does add some "strategic" factors to it I suppose albeit stupid ones. also thought i'd just say it here too since I mentioned fbs lacking skill points. does anyone else think it'd be logical if for fb they combined blind and darkness into 1 debuff?)

2. since u cannot control which other 2 ppl get rooted out of the group that u attempt to mass root u might just end up with the same effect as a single root if the other 2 randomly selected targets have resist buffs, pots, etc. but with a ridiculous cd (perhaps they could figure out a way to allow fb to choose the 3 targets that r within aoe and range to root)

3. they should allow ppl to c whether or not someone is using resist pots cuz it's unfair for an fb to waste root and have it shared cd just because they have no way of knowing (no fb, or at least I hope no fb would ever bother using root on a target that's using resist pots)

4. the new system has made the game more defensive than it used to be with natural resists, new/changed buffs, evasion, dmg reduction, etc. --->case in point a bl can stall out 12s of root with intuiton or just use natural hiding, curse dodge, etc.; an fa can use curse remove with the sameish cd as single root so u can nvr trap an fa due to shared cd by urself and can also rely on quick move or heal spam; wa has ii and bears; wi has the new ss and high regen; fs has (improved) aod and (improved) ss if pt member in range; lastly fb has no defensive counters but can maybe mf if he's lucky, aoc with lightning blade or root to try and defend/stall (things might balance out for fb a bit defensively when that new short comes along in part 3, will have to c). ofc there r offensive ways to stall out root too with the new status effects silence and suppression.

just my 2 cents. hope it wasn't too long of a read altho I do have more things to say about the subject.

MamaMiaYoe
05-16-2013, 08:36 AM
As long as there are people who call other people "noob" or "pro" there will always be drama.

BamOwnage
05-16-2013, 10:09 AM
Mia it is pos in Cabal remember?

Faowin
05-16-2013, 03:48 PM
even the "legendary" kav has been quiet too


Nope, I saw him shouting a few days ago on his usual "noob fbs" rant. You just don't have to be on at midnight. :p

alhifnawy3
05-17-2013, 04:18 AM
Didn't u see the drama between wrecka and skylar?!!

BamOwnage
05-17-2013, 09:31 AM
Wasn't that great, could've been better

alhifnawy3
05-17-2013, 01:44 PM
yeah but still drama

Enso
05-17-2013, 02:45 PM
yea I didn't want to bother "whining" about root since im aware wat forums r like but since it's been brought up imma give my 2 cents. personally I think root has been "over"nerfed with this recent update. the only nerf that should've occurred was that root still goes on cd if it fails, but the shared cd is just ridiculous and this is my reasoning y:

1. altho one does target up to 3 players having 2 skills that share the same cd is stupid logic wise (in the sense that it kinda defeats the purpose of having 2 separate skills considering fbs need all the skill points they can get altho I do appreciate that it does add some "strategic" factors to it I suppose albeit stupid ones. also thought i'd just say it here too since I mentioned fbs lacking skill points. does anyone else think it'd be logical if for fb they combined blind and darkness into 1 debuff?)

2. since u cannot control which other 2 ppl get rooted out of the group that u attempt to mass root u might just end up with the same effect as a single root if the other 2 randomly selected targets have resist buffs, pots, etc. but with a ridiculous cd (perhaps they could figure out a way to allow fb to choose the 3 targets that r within aoe and range to root)

3. they should allow ppl to c whether or not someone is using resist pots cuz it's unfair for an fb to waste root and have it shared cd just because they have no way of knowing (no fb, or at least I hope no fb would ever bother using root on a target that's using resist pots)

4. the new system has made the game more defensive than it used to be with natural resists, new/changed buffs, evasion, dmg reduction, etc. --->case in point a bl can stall out 12s of root with intuiton or just use natural hiding, curse dodge, etc.; an fa can use curse remove with the sameish cd as single root so u can nvr trap an fa due to shared cd by urself and can also rely on quick move or heal spam; wa has ii and bears; wi has the new ss and high regen; fs has (improved) aod and (improved) ss if pt member in range; lastly fb has no defensive counters but can maybe mf if he's lucky, aoc with lightning blade or root to try and defend/stall (things might balance out for fb a bit defensively when that new short comes along in part 3, will have to c). ofc there r offensive ways to stall out root too with the new status effects silence and suppression.

just my 2 cents. hope it wasn't too long of a read altho I do have more things to say about the subject.

(I am going to assume Field of Execration has a cool down of 180 seconds, because I haven't played a Force Blader since the update, I don't know the actual cool. And I'm not in a position to just ask someone at the moment, if I discover otherwise, I will edit where appropriate.)

I like some of your points, and while I do agree overall that having both roots share a cool down is a bad move, I think you're over reacting.

I'll go point by point.

1. If you think it is stupid "logic wise", I would love to hear more on that. I didn't see you really attack the logic of it, mostly just complain about skill points. What is it about making Force Bladers use root a little more sparingly that is "stupid"? That seems to indicate that you just don't like it, which is does not show anything about the logic. For instance, I don't like the suppression effect of Shield Charge (that's the skill with suppression, right?) but that makes it neither illogical nor stupid.

2. I actually think being able to see what potions someone is using would be really useful. (If they're using evasion potions against my BM2, for example.) But I can do without it. I think that the random target argument is a little weak. Whomever your targeting might have those potions as well. Same goes for single root, with or without combined cool down. I'm not sure if you're arguing against potions/buffs here, or the combined cool down. It seems like the former to me.

3. (See point 2, they didn't seem like discrete points to me.)

4. I don't think so. *All* stats got boosted, the patch notes said that skill amp got boosted as well. I didn't come back until after the update, so I can't say about the damage output before/after. I assume you experienced a decrease in damage after the update. I am also assuming that decreasing damage taken/more HP is what you would call "more defensive". You complain about not being able to "trap" a Force Archer—why is that so special? Out of the possible one versus one combinations, only five out of 36 can be "trapped". In a war situation, it is not uncommon for Force Archers to get "double rooted". In that case, they *are* trapped. Since you mentioned "heal spam", I assume you're talking about PK, since that tactic is useless in war and impossible in PvP. All classes are affected equally by suppression/silence, and I don't think they are often used to "stall" root. If I were trying to use a skill effect to "stall" another class from using a skill (be it root or whatever), knock down/knock back come to mind first, and work just as well as silence/suppress in many situations if that is the only goal (which, again, it rarely is, if at all). I would say the difference between an "offensive" or a "defensive" counter is smaller than you make it out to be. Back when I was a martial Force Archer, I had less than 700 defense, but my attack power meant I could kill people before they had a chance to take advantage of my weak defense. I would call (Field of) Execration a "defensive" counter, as well as all debuffs which decrease the attacking power of your opponent (Field of Enervation and Mana Freeze, among others).

It is possible this has to do with understanding how to play a Force Blader, as well. Of course, I can't judge anyone's skill on Force Blader, but I do see examples of a fundamental misunderstanding of how Force Bladers' skills work. I see Force Bladers use Field of Execration when I am the only person around, root a Force Archer at full health and continue debuffing instead of attacking while they unroot themselves, use Mana Freeze on characters with the Force Increase buff that are level 160+, use Blind while I am in the middle of a combo and then attack me (instead of running, where blind would actually hinder my ability to kill them), etc.

Over the course of a war, if you do nothing but use Field of Execration, at 180 second cool down, every time it comes up, and maximize its effectiveness (three targets), you can root 50 ( floor(((50*60)/180)*3) ) enemy players. If you use only Execration, you can root 64 ( floor((50*60)/46.5) ) enemy players. (Cast time isn't important since the cool down starts as soon as you activate the skill, not after it is done casting.) If I go back to Force Blader, I might remove the Field of Execration skill entirely, since the only reason I can think of to root more than one person is if there is a Force Archer, and some other class, and I want to make sure at least one is rooted. But even then, the 180 second cool down is a steep price to pay for one kill.

Just my two cents, of course, and largely opinion based. Though if there are numbers that are off, I would love to be corrected on those.

justice
05-17-2013, 05:03 PM
(I am going to assume Field of Execration has a cool down of 180 seconds, because I haven't played a Force Blader since the update, I don't know the actual cool. And I'm not in a position to just ask someone at the moment, if I discover otherwise, I will edit where appropriate.)

I like some of your points, and while I do agree overall that having both roots share a cool down is a bad move, I think you're over reacting.

I'll go point by point.

1. If you think it is stupid "logic wise", I would love to hear more on that. I didn't see you really attack the logic of it, mostly just complain about skill points. What is it about making Force Bladers use root a little more sparingly that is "stupid"? That seems to indicate that you just don't like it, which is does not show anything about the logic. For instance, I don't like the suppression effect of Shield Charge (that's the skill with suppression, right?) but that makes it neither illogical nor stupid.

2. I actually think being able to see what potions someone is using would be really useful. (If they're using evasion potions against my BM2, for example.) But I can do without it. I think that the random target argument is a little weak. Whomever your targeting might have those potions as well. Same goes for single root, with or without combined cool down. I'm not sure if you're arguing against potions/buffs here, or the combined cool down. It seems like the former to me.

3. (See point 2, they didn't seem like discrete points to me.)

4. I don't think so. *All* stats got boosted, the patch notes said that skill amp got boosted as well. I didn't come back until after the update, so I can't say about the damage output before/after. I assume you experienced a decrease in damage after the update. I am also assuming that decreasing damage taken/more HP is what you would call "more defensive". You complain about not being able to "trap" a Force Archer—why is that so special? Out of the possible one versus one combinations, only five out of 36 can be "trapped". In a war situation, it is not uncommon for Force Archers to get "double rooted". In that case, they *are* trapped. Since you mentioned "heal spam", I assume you're talking about PK, since that tactic is useless in war and impossible in PvP. All classes are affected equally by suppression/silence, and I don't think they are often used to "stall" root. If I were trying to use a skill effect to "stall" another class from using a skill (be it root or whatever), knock down/knock back come to mind first, and work just as well as silence/suppress in many situations if that is the only goal (which, again, it rarely is, if at all). I would say the difference between an "offensive" or a "defensive" counter is smaller than you make it out to be. Back when I was a martial Force Archer, I had less than 700 defense, but my attack power meant I could kill people before they had a chance to take advantage of my weak defense. I would call (Field of) Execration a "defensive" counter, as well as all debuffs which decrease the attacking power of your opponent (Field of Enervation and Mana Freeze, among others).

It is possible this has to do with understanding how to play a Force Blader, as well. Of course, I can't judge anyone's skill on Force Blader, but I do see examples of a fundamental misunderstanding of how Force Bladers' skills work. I see Force Bladers use Field of Execration when I am the only person around, root a Force Archer at full health and continue debuffing instead of attacking while they unroot themselves, use Mana Freeze on characters with the Force Increase buff that are level 160+, use Blind while I am in the middle of a combo and then attack me (instead of running, where blind would actually hinder my ability to kill them), etc.

Over the course of a war, if you do nothing but use Field of Execration, at 180 second cool down, every time it comes up, and maximize its effectiveness (three targets), you can root 50 ( floor(((50*60)/180)*3) ) enemy players. If you use only Execration, you can root 64 ( floor((50*60)/46.5) ) enemy players. (Cast time isn't important since the cool down starts as soon as you activate the skill, not after it is done casting.) If I go back to Force Blader, I might remove the Field of Execration skill entirely, since the only reason I can think of to root more than one person is if there is a Force Archer, and some other class, and I want to make sure at least one is rooted. But even then, the 180 second cool down is a steep price to pay for one kill.

Just my two cents, of course, and largely opinion based. Though if there are numbers that are off, I would love to be corrected on those.

going to keep this as short as I can because im not interested in arguing differences of opinion, specially over the internet. with my first point there was an interview with a dev saying that the purpose of an fb was to disable opponents and open up opportunites for their teammates. with that in mind don't you think it's counterproductive and illogical to make both fb's root share the same cd ? y doesn't other skills with the same effects share cd? now if wat they're getting at is to promote better teamplay by making more fbs needed it works with a large community of players but on our server it fails. with language barriers, egos and small population u wont have many fbs at ur disposal and coordinating fb roots, etc. is almost impossible because of this.

im not against the use of potions, in pvp an fb is fairly root reliant, not being able to see whether an opponent is using immunity pots or not is quite the handicap because u will end up wasting ur root and eating the cool down time (on both skills) because of it. allowing the ability to c whether or not an opponent is using an immunity pot is a minor fix that allows the fb to adjust accordingly and save its root for a more vulnerable target. instead we're stuck shooting blindly and hoping it works. now I understand with natural resists it can still fail but unlike someone using an immunity pot it's not 100% and at that point at least the fb has the discretion of trying and hoping it works or saving it for something else.

anyways im going to stop there and not because I have no rebuttal for the rest but rather id prefer not bother arguing it. like I said the point of my post wasn't to "whine" or "overreact" in ur words but to just bring up things ive noticed because the subject was brought about.

Enso
05-17-2013, 08:27 PM
going to keep this as short as I can because im not interested in arguing differences of opinion, specially over the internet. with my first point there was an interview with a dev saying that the purpose of an fb was to disable opponents and open up opportunites for their teammates. with that in mind don't you think it's counterproductive and illogical to make both fb's root share the same cd ? y doesn't other skills with the same effects share cd? now if wat they're getting at is to promote better teamplay by making more fbs needed it works with a large community of players but on our server it fails. with language barriers, egos and small population u wont have many fbs at ur disposal and coordinating fb roots, etc. is almost impossible because of this.

im not against the use of potions, in pvp an fb is fairly root reliant, not being able to see whether an opponent is using immunity pots or not is quite the handicap because u will end up wasting ur root and eating the cool down time (on both skills) because of it. allowing the ability to c whether or not an opponent is using an immunity pot is a minor fix that allows the fb to adjust accordingly and save its root for a more vulnerable target. instead we're stuck shooting blindly and hoping it works. now I understand with natural resists it can still fail but unlike someone using an immunity pot it's not 100% and at that point at least the fb has the discretion of trying and hoping it works or saving it for something else.

anyways im going to stop there and not because I have no rebuttal for the rest but rather id prefer not bother arguing it. like I said the point of my post wasn't to "whine" or "overreact" in ur words but to just bring up things ive noticed because the subject was brought about.

Everything in your second paragraph we completely agree on.

Valdoroth
05-17-2013, 09:31 PM
I'm not sure when people are going to learn that pvp isn't as fun as war. People will never be satisfied with their class. I love FB, but ofc there are things I'd like to change (for example the double cd on all same debuffs pretty much eliminates the reasons of having more than 1 type).

Ya'll arguing over personal opinions will not get anything changed. If you have a valid support for your claim, send it in a HDT instead of arguing on the forums where almost nothing happens.

Abi
05-17-2013, 09:43 PM
I sent HDT about the broken skilling gears in march.

helms, boots, gloves, suits and weapons still broken

your point?

Enso
05-18-2013, 10:57 AM
I'm not sure when people are going to learn that pvp isn't as fun as war. People will never be satisfied with their class. I love FB, but ofc there are things I'd like to change (for example the double cd on all same debuffs pretty much eliminates the reasons of having more than 1 type).

Ya'll arguing over personal opinions will not get anything changed. If you have a valid support for your claim, send it in a HDT instead of arguing on the forums where almost nothing happens.

I'm not too interested in changing anything. I actually think the classes are balanced for the most part *in war*, which is what I care about.

Athian
05-18-2013, 05:08 PM
The thing that people either forget or do not know is that for the longest time forcebladers were ok at best. It took hitting 170 for triple stack just for our damage to start equaling most other classes. Our bm2 was the most horrid of all the bm2's. Our only moment that we had were we felt strong was bm1/aura. Which was only for a minute and half. So essentially, forcebladers have been playing catch up. As time went by, forcebladers got progressively stronger.

So give forcebladers their time to shine.

So with that being said. Classes have had skills added to counter roots. Changes have been made to how often or when we can actually use roots. Making the class a bit more difficult to play.

So remember this, while you are in the front lines hacking or in the back shooting players. Forcebladers have to spend some time thinking if this is an appropriate time to use our roots or too late to make the situation better or worse.

Athian
05-18-2013, 08:04 PM
With that, Bon Voyage Cabal NA. Till the next time that I get so bored out of my mind that I post on cabal lol. Cheers!