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View Full Version : Accessory/Blended Rune Balance?



Tonberry
09-29-2013, 12:02 PM
Hello, everyone.

Just out of curiosity, is there any update that will bring changes to balance out the accessories and blended rune effects?

What I mean by that is when we received the Rising Force update that gave us more attack/defense value (nearly double the amount), there was never an update that boosted the stats of accessories such as, let's say, Ring of Fighter +10; there's a a little difference between +19 attack in ROF+10 before the Rising Force update and +19 attack in ROF+10 after Rising Force because of the calculation difference in damage. Because of it, wouldn't Critical Ring +2 scale better from pre-Rising Force update vs post-Rising Force update since it is based on percentage rather than a flat value?

Another example would be Blended Runes of, let's say, Shield Smash III. The effect runes like Shield Smash had before the Rising Force was much more potent then what it is now because in pre-Rising Force where defense usually ranged from 900-1300, if a Shield Smash III (-400 def) proc'd you would definitely see the effect of it as opposed to post-Rising Force, where -400 def not really that big of a difference depending on the class since some classes have over 2400 defense.

Hope that makes sense, would appreciate some enlightenment :)