PDA

View Full Version : So...



doomer123
04-23-2015, 08:33 AM
-For talismans going from +0-+10 is about 0.000123552 or 0.0123552% which is about ~8093:1 closer to 8094:1 ratio. (If you usd for this for 8093 tries you will need ~$24282, which is expensive af. OVERPRICED CASH SHOP ITEMS FTW)
-Talismans start being really good at +7
-A +10 talisman is op af though; it's the third best item in game behind pw5 and belt +15
-extreme upgrading still wins the game
-Warriors never get nerfed like ever, and strong will is even better now.
-FBs will need to adjust in war since their fire blade ee will not heal you for 1/3rd in war anymore (omg yas)
-I think that oath users should be DQ'd for event. =(
-Penetration is still dumb
-IMO, Warrior has the strongest mid-game while FB got a weaker midgame because of the EE from heal->pen. (recovering 1/3 of your hp is more busted to me than getting 100% pen, in war of course because in PvE you can just use consumables, and standing pvp is trash, and for pk you just bm to kill the person)
-This update doesn't change my belief at end game WI>FA=BL>WA>GL>FB>FS (I'd say FS and FB are interchangeable, and at war of course since in pvp FA and WI nuts.)
-lvling at a faster rate is too damn expensive
-quit using blue bikes, they're bad
-r.amp and r.cd work really nice with final damage reduction. r.cr on the other hand isn't BAD per say but you're not going to be as tanky as a r.amp/r.cd build will be. It does enhance evasion though but most of you think that's bad so...
-sword classes really shouldn't be using anything less than forc(armor), ESPECIALLY fs and wa.
-hyper odd circle is dumb-ish
-merit and honor is more important than exp gain so don't mindlessly blow your wexp


You're welcome to disagree with my opinions; there's a difference between disagreeing with fact and opinion.
Correct me if I'm wrong.

vipseavein
04-23-2015, 09:02 AM
R u kidding?

0 - 1 : 80%
1 -2 : 75%
2-3: 65%
3-4: 60%
4-5: 55%
5-6: 40%
6-7: 30%
7-8-9-10: 20%

Read: http://cabal.estgames.com/en/News/Content/1752

doomer123
04-23-2015, 09:08 AM
R u kidding?

0 - 1 : 80%
1 -2 : 75%
2-3: 65%
3-4: 60%
4-5: 55%
5-6: 40%
6-7: 30%
7-8-9-10: 20%

Read: http://cabal.estgames.com/en/News/Content/1752

Do you even know what probability is?

80%*75%*65%*60%*55%*40%*30%*20%*20%*20%

?????

Kyomu
04-23-2015, 09:34 AM
Do upgrade points work on talismans?

doomer123
04-23-2015, 10:01 AM
Do upgrade points work on talismans?

from wormy's notes, he says it does. however, his notes for belts says upgrade points do not work while NA patch notes says they do work.

Triplethreat
04-23-2015, 10:51 AM
Why should oath users be dq'd from event? Granted, there probably aren't to many people out there that had sacrifices saved before they yanked them out. But if someone did, then grats to them and they should be able to take advantage of it.

doomer123
04-23-2015, 07:56 PM
Why should oath users be dq'd from event? Granted, there probably aren't to many people out there that had sacrifices saved before they yanked them out. But if someone did, then grats to them and they should be able to take advantage of it.

No reason really, just a personal thought.

providen1990
04-23-2015, 08:44 PM
It should be about 8k USD to get talisman to 10 if u factor in upgrade point. So not too bad :)
8000 tries to get 1 talisman is not that bad actually, let say 100 talismans are used daily then 80days later u have 1 lvl10 talisman :))

ToasterStrudel
04-23-2015, 08:58 PM
It should be about 8k USD to get talisman to 10 if u factor in upgrade point. So not too bad :)
8000 tries to get 1 talisman is not that bad actually, let say 100 talismans are used daily then 80days later u have 1 lvl10 talisman :))
http://i.imgur.com/xuAjmeT.jpg

Sup3rb
04-23-2015, 10:34 PM
+10 talisman will be way easier to made than +15belt imo and do ppl cry about belts? no.
wa/fs/gl has now more choices - ultimate tank/less dmg - solid dmg/solid tank - ultimate dmg/crap tank. Every option have its place to use.
and even fb can chose between survivability and dmg. EE with fire blade is a thing for ppl with 2x 50pene+ but nothing special for normal geared fbs for which were previous EE effect way more useful.

doomer123
04-24-2015, 01:08 AM
+10 talisman will be way easier to made than +15belt imo and do ppl cry about belts? no.
wa/fs/gl has now more choices - ultimate tank/less dmg - solid dmg/solid tank - ultimate dmg/crap tank. Every option have its place to use.
and even fb can chose between survivability and dmg. EE with fire blade is a thing for ppl with 2x 50pene+ but nothing special for normal geared fbs for which were previous EE effect way more useful.

Belts also don't cost 299 ecoins.
A +10 Talisman would be the third best item in game behind pw5/belt +15

Well if you build your FB bad you may have trouble tanking...


It should be about 8k USD to get talisman to 10 if u factor in upgrade point. So not too bad :)
8000 tries to get 1 talisman is not that bad actually, let say 100 talismans are used daily then 80days later u have 1 lvl10 talisman :))

Uhh...
theoretically speaking it only takes 1 talisman to go to +10 but the chances of that is 0.0123552%. What you don't understand is that this is probability, you aren't guaranteed anything. You could go past 8094 talismans and never see a +10, hell most people will never see a +10 in their equip slots before they quit. There's no realistic way someone is going to make 100 talismans a day.

Enso
04-24-2015, 02:50 AM
It should be about 8k USD to get talisman to 10 if u factor in upgrade point

I would love to see your source that shows what the percent increase on upgrade points is.

providen1990
04-24-2015, 11:07 AM
The probability of getting a +10 talisman is 0.0123552%, that is 1/8094 (according to your calculation) which mean every 8094 tries u get one. It doesn't matter if one person doing that or the whole server doing that. After 80 days with 100talismans getting upgraded/day u get 8k trials which should result in a +10 talismans. (of course you are not guaranteed to get one after the first 80days but there is a high chance to get 2talismans/80days also.)

I don't have the source, it is just purely feeling. But I can reason on my number. Here is how I think upgrading work: Let say you have 4talisman lvl7 and 1 talisman lvl9, the success rate of them is 20%.
_So you have 5 trials, and the P(success)=20%, u only success or fail so this put the problem into a Binomial Distribution.
_(From here on you might not understand anything but these are real stuff u can google binomial distribution if u wanna check my solution)
_So the P(of when you have either 0 or 1 or 2 or 3 or 4 or 5 success)=1, and the P(of when you have 0 success)=0.328.
_P(of when u have 1 or more success)=1-0.328=0.672(67%). This number means that if you fail 4 trials already, there is 67% success chance on your 5th trial. So instead of losing a bunch of +9 talismans, u can use a bunch of +7 talismans as feed and have 67% success on your last upgrade. (this is greatly reduce the cost)
I did not even factor in upgrade point but I have a feeling that 1000upgrade point give you about 2% (from my upgrade point event experience), if you do the whole calculation with 10% increase in the success probability u will get something like 84% at the end.

doomer123
04-24-2015, 11:46 AM
The probability of getting a +10 talisman is 0.0123552%, that is 1/8094 (according to your calculation) which mean every 8094 tries u get one. It doesn't matter if one person doing that or the whole server doing that. After 80 days with 100talismans getting upgraded/day u get 8k trials which should result in a +10 talismans. (of course you are not guaranteed to get one after the first 80days but there is a high chance to get 2talismans/80days also.)

I don't have the source, it is just purely feeling. But I can reason on my number. Here is how I think upgrading work: Let say you have 4talisman lvl7 and 1 talisman lvl9, the success rate of them is 20%.
_So you have 5 trials, and the P(success)=20%, u only success or fail so this put the problem into a Binomial Distribution.
_(From here on you might not understand anything but these are real stuff u can google binomial distribution if u wanna check my solution)
_So the P(of when you have either 0 or 1 or 2 or 3 or 4 or 5 success)=1, and the P(of when you have 0 success)=0.328.
_P(of when u have 1 or more success)=1-0.328=0.672(67%). This number means that if you fail 4 trials already, there is 67% success chance on your 5th trial. So instead of losing a bunch of +9 talismans, u can use a bunch of +7 talismans as feed and have 67% success on your last upgrade. (this is greatly reduce the cost)
I did not even factor in upgrade point but I have a feeling that 1000upgrade point give you about 2% (from my upgrade point event experience), if you do the whole calculation with 10% increase in the success probability u will get something like 84% at the end.

You're a waste of time if you don't understand that the rate is not guaranteed. I know what binomial distribution is, I'm not retarded like you :/. Statistics is required for business majors over here and it was an easy af class.

Valdoroth
04-24-2015, 12:56 PM
Providen...You should know cabal by now. Seriously. I have failed twice in a row to slot something with 84% chance of success. It's literally pure chance always. doomer is correct about probablility. There is NO guarentee that after 8094 tries there will be one. That's how probability works. It simply means that it likely. Not it will. There's a distinct difference, and Cabal tends to run on the lower sides of things. I've spent 6b to +15 1 forci item, and spent only 30m to +15 a redosm item. So it's literally pure luck.

jamnotjelly
04-24-2015, 01:16 PM
Lol i just got whats callled the fuk it mindset and consider everything 50/50 you either succeed or fail. Just the chance that you get the 50% chance to fail is higher then the 50 to succeed weird huh :○

providen1990
04-24-2015, 01:45 PM
Assume that cabal probability is exactly like what it states.

I did say "of course you are not guaranteed to get one after the first 80days but there is a high chance to get 2talismans/80days also." Which mean it is not guaranteed to get one after first 80days or any other 80day periods later. Thing is if you do it a lot, let say after 8000 days, there will be a fair amounts of talismans +10 (close to 100) on the server. Again there is nothing on my post saying you are guaranteed to get anything, please read carefully. If you can point out where in my post i say something like that or imply something like that just show me and then I can edit it.
The result is if you upgrade four +7 talismans and all fail, there is 67% that you will success on your +9talisman(again nothing is guarantee here). Which will reduce greatly the cost you have to invest in. The way doomer calculates that 0.0123552% is base on the fact that you don't do anything else to increase you chance of getting the +10 talisman. This 0.0123552% is saying ok let have 125 talismans+7 then u should get 25 talismans+8 then 5 talismans+9 then 1 talisman+10 isn't it?(of course nothing is guaranteed)

ToasterStrudel
04-24-2015, 02:12 PM
Thing is if you do it a lot, let say after 8000 days,
see you in 2037

ddnquang
04-24-2015, 05:13 PM
i failed 11 times in a row with silver repair kits (50%). that's how probability works. everything can happen, you can go straight from +4 to +10 who knows

doomer123
04-24-2015, 08:27 PM
i failed 11 times in a row with silver repair kits (50%). that's how probability works. everything can happen, you can go straight from +4 to +10 who knows

Exactly.

Although I'm not sure why you would use silver(if you bought) because they have terrible alz to success ratios

Updated op

providen1990
04-24-2015, 09:28 PM
I know people who go straight from like 4-15 (this chance is as crazy as +10 talisman from 0).
Something that has 50% success chance doesn't mean u will get success after 2 trial or anything close to that, the chance that you fail both trials is pretty high actually (25%).
The chance that u fail 11 silver in a row is 1/20 :)
I have a feeling that some of you only believe in luck and not even try to make your chance greater at upgrading something. But keep in mind probability is making those casinos rich.
The only thing that we need to address is that how real is cabal success chance?

ToasterStrudel
04-24-2015, 10:09 PM
The chance that u fail 11 silver in a row is 1/200 :)

cause 1/(2^11) = 1/200 right?

hanhnn13
04-24-2015, 11:26 PM
I saw Talisman+8 already

doomer123
04-24-2015, 11:51 PM
I saw Talisman+8 already

yea I saw it too, it's ~.31% to get one

hanhnn13
04-25-2015, 01:31 AM
they successed to upgrade it so i think the rate is high

or

they have tons of money to use

providen1990
04-25-2015, 03:23 AM
Sorry it is 1/20 not 1/200

Triplethreat
04-25-2015, 06:38 AM
Providen...You should know cabal by now. Seriously. I have failed twice in a row to slot something with 84% chance of success.

I failed to slot the third slot of a helm with 99% success rate. Luckily, rate was in the first slot so I didn't lose it.

I've also had an item go poof with a 90% chance to unbind it.

If it wasn't for bad luck, I'd have no luck.