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itashi
04-26-2015, 08:56 AM
soo i heard the more people in pt the more drop per chest

but the patch note say the higher the lv the more drop per chest

anybody got the table/math for how many drop per chest for different lv or pt members ?


thank you, :0

Kyomu
04-26-2015, 11:46 AM
The number of drops per chest depends on the difficulty and nothing else, if I recall correctly.

itashi
04-26-2015, 01:18 PM
ye but i found it strange that even at lv 0 some box drop 2x items o.o

itashi
04-26-2015, 01:19 PM
i guess difficulty just increase the likelihood of more drop maybe ?

Delayed
04-26-2015, 03:01 PM
There's more chance to get 2 drops if:

You're low level running (solo) hard content at Level 0

Being in party, running easy or hard content at Level 0 and above

You're high level running (solo) easy content lv 1~2 difficulty and above

I think that's kind of it.

And the bigger the party, or higher the difficulty, some important chests can drop 1~4 drops.

doomer123
04-26-2015, 03:35 PM
damn I love when ppl post incorrect information

hanhnn13
04-26-2015, 05:03 PM
There's more chance to get 2 drops if:

You're low level running (solo) hard content at Level 0

Being in party, running easy or hard content at Level 0 and above

You're high level running (solo) easy content lv 1~2 difficulty and above

I think that's kind of it.

And the bigger the party, or higher the difficulty, some important chests can drop 1~4 drops.
that's mean everyone and everytime

Delayed
04-26-2015, 10:42 PM
I don't have much experience with last update in dungeon.

Only thing I strongly recommend is to run dungeons in party.

More people = more chance to 1~3 drops for chests.

I think on Wormy's blog there's more info.
Maybe on cabal.com update review but it's too long and I didn't read.
___

@Original Poster, itashi,
I believe that dungeon level involves the quality of the drops (2slots blues no epics, purples and greens more often) less white blanks.
and party size plays on quantity.
a mix of both will apply those 2 bonuses but to what extent I don't know.

doomer123
04-27-2015, 12:18 AM
I don't know why I trusted NA to read.

3. Add the chance-to-drop-additional

By processing dungeons, certain named-monsters and compensation chests/boxes have chance to grant additional items
Chance-to-drop-additional increase the drop amount up to four items
Basic: 1
Chance-to-drop-additional: 0 ~ 3
Total: 1 + 0 ~ 1 + 3 => 1 ~ 4
Different factors affect on the chance-to-drop-additional
Number of players in party
7 people: +100%
Dungeon Difficulty after boosted
Dungeon Difficulty 10: +100%
Targets:
Dungeon chests/boxes and named-monsters
When the “chance-to-drop-additional” caused an additional item to drop, the chance will be reset to 0

HOWEVER... this isn't in NA patch notes...so unless it's coming in with abandoned city or if it's coming with transcendence part 2 or if they're combining it or whatever, BUT, since it's not in patch notes it's safe to assume it's not in this patch

***disclaimer: I'm not saying it's not in here 100%, I'm just not sure if it's really in here.

NA notes for the lazy:
Entry
Can select difficulty through dungeon entry UI
Total of 11 difficulties from 0-10
Use 'Gemstone of Transcendence' item during entry
Gemstone of Transcendence
Sold by merchants in each town (100,000 Alz)
Consumed in grades depending on the selected difficulty during entry

Party Entry
When entering a dungeon as a party, the first character to enter can select the difficulty
Party members entering later enter at the same difficulty as that of the first member to enter
Boost levels cannot be selected in the dungeon entry UI
Party members entering later use the same number of Gemstones of Transcendence as the first member to enter
Difficulty Boost

The following rewards change when dungeon difficulty is boosted
EXP
Additional box drops depending on the boost level
Current dungeon boost level can be checked via the upper right portion of the UI during dungeon entry
DP / Turn rewards / Achievements, etc. are static regardless of dungeon difficulty
Quest dungeons, mission battles, etc. can not be boosted

Delayed
04-27-2015, 09:14 AM
what he wrote

Great post.

It's not something we can find a stable and unique formula.

Every bosses and chests have different thresholds or drop settings.

Even the lousiest Relics Chests can drop 2 items at times.

itashi
04-29-2015, 03:05 PM
Cuul thx