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Thread: Which forci orb?

  1. #1
    Junior Member
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    Which forci orb?

    currently i have a phery of db +6 40% cd and a topaz +9 10% cd but i plan on changing the topaz one into a forci one.
    the thing is, im not sure wether to buy forci 10% cd or have to save up 500m for forci 7%m.amp, the + for the forci doesnt matter as i can just upgrade or buy at the same +.

    is the 7%m.amp really that much better than 10% cd? or i guess i could get sigmetal +6 20% cd but that would decrease my magic from topaz+9, would that still be gud?

  2. #2
    Don't go for the SIG.
    For the forcy orbs, you'd want either a +11 (10% CD) or a +9 (% amp).
    Those two are about equivalent to each other damage wise.

    And yes, 7% amp is that much better than 10% CD.
    Would you like to increase your magic attack by 7% or increase your CD by 10%, which only effects criticals anyway.
    Characters: JoneFA - Level 16x FA (capella) [banned]

    Battle boot crafter:
    Currently up to level 7 - forcium

    Martial boot crafter:
    Currently up to level 3 - titanium *new*

    Buying list:
    -Battle Cart Lv3: 300k each
    -Battle Cart Lv4: 1m each
    -Osmium Battleboots 2 slots +0: 8m each
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  3. #3
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    Quote Originally Posted by jone View Post
    Don't go for the SIG.
    For the forcy orbs, you'd want either a +11 (10% CD) or a +9 (% amp).
    Those two are about equivalent to each other damage wise.

    And yes, 7% amp is that much better than 10% CD.
    Would you like to increase your magic attack by 7% or increase your CD by 10%, which only effects criticals anyway.
    hmm i guess it makes sense to not get the SIG. i guess ill try saving u for the amp one, since +11 10%cd right now costs ALOT considering how much money i usually get per day

  4. #4
    Quote Originally Posted by david001938 View Post
    hmm i guess it makes sense to not get the SIG. i guess ill try saving u for the amp one, since +11 10%cd right now costs ALOT considering how much money i usually get per day
    You can do good with +9 10%crit dmg forci until you can afford amp.

  5. #5
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    Quote Originally Posted by Deathlymonkey View Post
    You can do good with +9 10%crit dmg forci until you can afford amp.
    seems kind of a waste to buy a forci +9 10% cd and then have to save up more for an m.amp.
    its ok, ill try saving up for the forci with 7% magic amp

  6. #6
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    Quote Originally Posted by jone View Post
    Don't go for the SIG.
    For the forcy orbs, you'd want either a +11 (10% CD) or a +9 (% amp).
    Those two are about equivalent to each other damage wise.

    And yes, 7% amp is that much better than 10% CD.
    Would you like to increase your magic attack by 7% or increase your CD by 10%, which only effects criticals anyway.

    I disagree, a +11 (10 cd) is in fact way superior than +9 7.m amp.

    http://www.cabalc.com/en/
    you can play with a damage calculator like this

    an FA at 170 w/
    A. 1100 M.Atk | 47% m AMP | 100% CDI | 49/50 Rate

    Vs

    B. 1100 M.Atk | 40% m AMP | 110% CDI | 49/50 Rate

    *Using the skill Shadowshot, both orb have the same average damage output @ 3618.

    *If you mess around with other skills, all the damage are in fact very identical.

    *The only difference with m amp orb is that, Critical Shot would be a little stronger, and a little stronger in bm2.

    (Notice the calculator does not seem to apply critical shot's bonus 105% cdi, which is why its not used for comparison here).

    *With that the aside, a +11 Crit orb (16 M ATK higher) would be definitely stronger than +9 m Amp orb.

    I would actually in fact, rather get a crit orb to start with, and save for the double slotted forcium orb.
    Last edited by SilvusX; 04-28-2011 at 12:25 PM.

  7. #7
    Quote Originally Posted by SilvusX View Post
    I disagree, a +11 (10 cd) is in fact way superior than +9 7.m amp.

    http://www.cabalc.com/en/
    you can play with a damage calculator like this

    an FA at 170 w/
    A. 1100 M.Atk | 47% m AMP | 100% CDI | 49/50 Rate

    Vs

    B. 1100 M.Atk | 40% m AMP | 110% CDI | 49/50 Rate

    *Using the skill Shadowshot, both orb have the same average damage output @ 3618.

    *If you mess around with other skills, all the damage are in fact very identical.

    *The only difference with m amp orb is that, Critical Shot would be a little stronger, and a little stronger in bm2.

    (Notice the calculator does not seem to apply critical shot's bonus 105% cdi, which is why its not used for comparison here).

    *With that the aside, a +11 Crit orb (16 M ATK higher) would be definitely stronger than +9 m Amp orb.

    I would actually in fact, rather get a crit orb to start with, and save for the double slotted forcium orb.
    You forgot the magic attk bro.

  8. #8
    Quote Originally Posted by Exception View Post
    You forgot the magic attk bro.
    You forgot to read the whole post bro

    He was comparing the two orbs at the same +.

  9. #9
    Quote Originally Posted by Mat View Post
    lol@ +9 amp=+11 cdi
    I admit, I'm no expert on Force Archers.
    I was simply trying to help him out with the basic knowledge that I have.
    Characters: JoneFA - Level 16x FA (capella) [banned]

    Battle boot crafter:
    Currently up to level 7 - forcium

    Martial boot crafter:
    Currently up to level 3 - titanium *new*

    Buying list:
    -Battle Cart Lv3: 300k each
    -Battle Cart Lv4: 1m each
    -Osmium Battleboots 2 slots +0: 8m each
    -Thunder Discs Lv4: 4m each
    -Soul Disc Lv2: 5m per stack

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