Opposing nations can speak to one another in nation war inside channel chat. This allows spies to come and communicate through that. Please fix this.
Something tells me that they've been aware of this from the start...
10mWasted
TheWishmaster
Lv 18x - Force Blader
Knight of Protection
"You were given root for two reasons: to catch your fish and so she can't get away" R.I.P. Mysti
there is a lot of ways for spies to communicate. someone can have two computer and leave their other char afk or build useless towers to use up points. I ask that GM fix the hackers in wars first. Plus what is there to spy? Proc always goes alpha, cap always goes omega. It doesn't take a genius or a spy to figure that out.
Remember Kato said something about sacrificing first borns and stuff being discussed in a planning meeting after the merge? I think that's what spies do these days and only such magics will stop it
10mWasted
TheWishmaster
Lv 18x - Force Blader
Knight of Protection
"You were given root for two reasons: to catch your fish and so she can't get away" R.I.P. Mysti
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