taken from mr. wormy's site on updates that is being talked about for summer 2014: http://mrwormy.wordpress.com/2014/06...r-2014-update/

Scenario quests up to Level 100 will be revised, quests’ compensation will be grown
By giving the Skill EXP as compensation, the Skilling-progress will be smoother, in other way, it won’t be burden for players.
In addition, in the range between level 95 and 130, there will be new scenario quests, and the difficulty will be adjusted based on level.
We are investigating the Aura and Battle Mode to make it more useful as well as adjusting some skills’ cooldown.
This might be the uber-awesome for some players, the amount of maximum HP which was raised from buff will be automatically filled up as soon as the buff activated, removing the inconvenience which was there for eras…

Spawning time of certain bosses / monsters in low level dungeons like Ruina Station, Tower of the Dead, Forgotten Temple is a uncomfortable thing too, and HURRAYYY, it will be adjusted
For convenience, different enhancements will be applied to mission dungeons to improve the game play, especially for low-level players.[/b]
how excited are you at the prospect of bear's vitality becoming a panic short buff that heals you for 1000hp?