Im not trying to change the subject of this thread or anything but; cant you guys just play the damn game?...im sure by the time u guys figure things out there will be another update and puff start all over again...
Im not trying to change the subject of this thread or anything but; cant you guys just play the damn game?...im sure by the time u guys figure things out there will be another update and puff start all over again...
Living life, peace out!
Part of the game is how it works. Being of the software engineer persuasion, I am interested in that. Reverse engineering is really fun for me, it also helps with character building. If you can calculate exactly what stat improvements give you the most benefit, you can allocate your alz in a more efficient manner. This ain't candy crush.
Some people want to "just play the game", others want to be the best they can be and know as much as they can about the game. Just personal preference.
Add Damage from items is divided by 4 in pvp. So if he has 30, it's going to hit ~7 more base damage (you can test it by using LID title in pvp/pk)
It doesn't make sense Penetration doesn't make an effect in damage when it's higher than Oponent's Damage Reduction. Stop to think just a bit: If Damage Reduction is divided by 4, your penetration will always be higher than oponent's damage reduction, so it'll never make any difference...
I would say that Opnt's. Damage Reduction is calculated with Penetration and then, the result is divided by 4. So, in Enso's damage would be (263-107)/4 = 39
Then the whole formula should work like:
{[(Amp * Atk + Skill Add. Dmg) * Op.Defense%] /4} - [(263-107)/4] + (Add. Dmg/4)
{[(2.36*2444+129)*.26] / 4} - [(263-107)/4] + 7
[(5896,84 * 0,26) / 4] - 39 + 7
383,24 - 39 + 7
351,24
The result is close to the real damage in game... I haven't tested with my char yet, I'll do it later then I post the results '-'
Last edited by Dearr; 08-01-2014 at 10:49 PM.
TheDevilsRejects | Facebook | Youtube
Anything you say can and will be held against you.
So only say my name and it will be held against you.
The defense chart is a big problem though it is the main factor here XD
Couldn't have said it better myself. Respect. Smart people like you shouldn't waste time on cabal.
Actually, Add. Damage is divided by 5 in pvp, not 4. I even said it in my original post yet I forgot when I was doing the calculation. Dont know why lol.
And yes.. it DOES make sense for penetration to have no effect if the opponent's damage reduce is already zero. If penetration penetrates damage reduce, what is it going to penetrate when there is no damage reduce to penetrate?
However, I do like your way of calculating damage reduce. Instead of dividing damage reduce by 4 and then subtracting your penetration from it, you subtract first then divide. It definitely works in this *particular* case, but it needs to work in ALL cases to be correct. Let's test it some more so we can figure out which is correct. Honestly I hope your version is correct because when I tried to change the defense chart, I really couldn't figure out the correct defense increments.
if you want to calculate the def chart you gonna need to test for every 100 def increments they can be weird.
TheDevilsRejects | Facebook | Youtube
Anything you say can and will be held against you.
So only say my name and it will be held against you.
Lol then something is wrong. You hit someone with 1600 defense?
As long as everything was correct and no variables changed, then that means the formula is wrong or the defense chart is wrong.
I've never had my formula fail me when calculating my damage or my friends' damage.
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