heres the best way to calculate...if you 3 hit someone higher then you then ur damage is uber
heres the best way to calculate...if you 3 hit someone higher then you then ur damage is uber
Lol, your making a damage calculator and you don't even know what multipliers are? Its just as it sounds, it multiplies something. Linear vs exponential relationships is a simple math concept. Linear is like your addition, 2+2+2+2 and so forth like how defense works. It is constant and will never change in its relationship of any value to any other regardless of what numbers are used, always 2+ whatever the original value was in this case [meaning adding 2 defense at 1000 defense and 2 defense at 500 defense is the exact same thing] Multipliers would be like your amp and critical damage which gain more and more advantage for higher base values. They do not have the same consistency in values as the linear ones, hence 50% critical damage with a base of 500 is not the same as 50% critical damage with a base of 5000. This is the main problem with your universal statement that 1 amp = 2 critical damage. They are dependent variables and thus their outcome [the advantage you gain] varies on the stats used, there is no universal statement to encompass it all.
Ex: Base stats on my calculator with a lv 150 FA [35 amp, 960 m. atk, 100 crit damage] vs a bloody orc [lakeside]. For adding 1 amp to "critical shot" average DPS rises from 2465 to 2482.67, 2 critical damage instead rises average DPS from 2465 to 2477. If in theory your statement were to hold true that 1 amp = 2 critical damage, at 50 rate the average DPS should be the same but it obviously isn't the case. I'd explain it further but if you don't get even the basic LS formula I will explain below, it would be useless to communicate a more advanced measure.
I'll try to explain it in the best way I can.
LS [and other orange texts] work like this. The first half of the formula [power-defense] is the same as any other skill works. For most skills it ends here and no further calculation is done [the "normal" way skills work]. On these special ones however, it is added again [hence two power-defense statements] but with a special second condition. The "Second half" of (power-defense)*(mob defense * .0000025575+1.1987) is basically just [power-defense] * 1.2. That 1.1987 is the constant or multiplier for this part, for sake of ease we will just say it is 1.2. The mob defense * .0000025575 is the special condition to this, it adds more to this 1.2 ratio for every increasing defense a monster has, making it a stronger and stronger ratio the more defense a monster you fight has. Ex: At 0 defense it is 1.1987, at 1245 defense it is 1.2012 and so forth.
My honest advice is that you step back and take more time to analyze these things before prematurely releasing something. You clearly do not have enough data to cover many variables and this oversimplification is going to cause many wrong values to be produced when tested across many ranges. Your still lacking many basic concepts [like the effects of add damage such as when a blader may use art of fierceness] let alone the more complicated things. All the necessary work has also already been done by many others and you would just end up reproducing and working to "re-invent the wheel" as a Euro GM put it.
this is the way to calculate dmg with any skill or gear ^-^
http://dmgcalculator.webs.com/
best dmg calc is lasthour's calc
/thread
ppl below this line are gots (1 got so far)
__________________________________________________ _________________________________________
THIS IS MY FORMULA
Base attack = A
Skill's Amp = B
Skill's Attack Damage = C
Your Magic or Sword Amp = D
[A x (B + D)] + C + A = Your Base Attack Skill Damage (without Critical Damage)
PVP: [A x (B + D)] + C + A = Your Base Attack Skill Damage - opponent's defense / 4
Example:
My Sword Amp = 5%
Base Attack = 500
Seismic Wave Level 9 = 822 Attack and 70% S.amp
[500 x (.70 + .05)] + 822 + 500 = Seismic Wave attack damage (Excluding Critical Damage)
Trial:
1. 500 x .75 = 375 (Add your sword amp and the skill's amp then multiple it with your base attack, 500)
2. 375 + 822 = 1197
3. 1172 + 500 = 1697
1697 = Your regular Seismic Wave attack damage
This formula can be applied to any Sword Amp or Magic Amp Skill. (There is a slight difference in Magic Amp Skill if you have "Add attack")
Thank you.
you [email protected] talking me ?!?!?!!
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-=Knight of Passion=-
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