Is crafting success rate that high? there's no point of running dungeons if the items drop don't sell.
Either decrease success rate of crafting or increase seh(h)s drop rate.
Is crafting success rate that high? there's no point of running dungeons if the items drop don't sell.
Either decrease success rate of crafting or increase seh(h)s drop rate.
I was just thinking that. Running dungeons is almost pointless now except to get cores, jewelry, and bikes. Anything- well, most anything- that could drop in a dungeon is now outclassed by Craftsman crafts. Master I could see being always better, but...
Ah well, bound to be someone who will buy it, no? -_-'
Craft success is easy? I don't know about that. So far tried over 50 redosm crafts with my level being above 4k and I haven't succeeded a single craft. (and I mean succeed, not PC...)
I think those people getting forcy crafts out of their -where-the-sun-doesn't-shine- are either spamming a hundred crafts a day minimum or either "helping" their luck.
90% of drops are crafting materials in disguise
Last edited by xvxURIZENxvx; 05-04-2013 at 07:40 AM.
Its because of cb, why stuff in dungeon don't sell.I think its time they get rid of cb gears in dungeon now because of the crafting stuff being better.
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My bad I said 4k but I was actually at 4999, and I was already crafting redosm prior to the crafting system change so telling me 4k is s.tit is kinda rubbish.
Yea sure with the new system now you can still get exp from s.tit, whereas before the change you could only get exp from the grade you were at.
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