CAN WE PUT AN EFFING IN GAME TRANSLATOR SO IDONT HAVE TO DEAL WITH "ASKDJHASKJDHASKJDHQKWJHDWQDH WQKJEDHQWKEJHQ QWKJEHQWKJEH QWEKJHQWEKJQH WEKJQWHEKQWJHEKQWEIUHKJASFD H QWKJEHQWEKJH" ALL DAY?
kthxbai
CAN WE PUT AN EFFING IN GAME TRANSLATOR SO IDONT HAVE TO DEAL WITH "ASKDJHASKJDHASKJDHQKWJHDWQDH WQKJEDHQWKEJHQ QWKJEHQWKJEH QWEKJHQWEKJQH WEKJQWHEKQWJHEKQWEIUHKJASFD H QWKJEHQWEKJH" ALL DAY?
kthxbai
I used to suggest that, but if you think about it the translation would most likely be British English, not American. The dialects are different in many different ways. Even if it was American English, there is still the problem of using words that doesn't fit with their original meaning. If you say "That was sick!" it doesn't mean it had an illness. It was something "cool" which is another example. You get my meaning?
"Stop over analyzing...life is simple!"
There is a Google Translate API. I know from experience it is a small performance overhead and would allow for all foreign languages to be translated into whatever native language you want. Of course it wouldn't be perfect, but it is pretty good and pretty good is better than nothing.
Edit: Also, if EST knows what they're doing, chat is running through a separate network socket anyway, so it wouldn't affect game latency anyway.
If they spell in their language just as good as 'murican players spell in English, poor translator wouldn't even be able to recognize what language it is.... >.>
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