Originally Posted by
Enso
(I am going to assume Field of Execration has a cool down of 180 seconds, because I haven't played a Force Blader since the update, I don't know the actual cool. And I'm not in a position to just ask someone at the moment, if I discover otherwise, I will edit where appropriate.)
I like some of your points, and while I do agree overall that having both roots share a cool down is a bad move, I think you're over reacting.
I'll go point by point.
1. If you think it is stupid "logic wise", I would love to hear more on that. I didn't see you really attack the logic of it, mostly just complain about skill points. What is it about making Force Bladers use root a little more sparingly that is "stupid"? That seems to indicate that you just don't like it, which is does not show anything about the logic. For instance, I don't like the suppression effect of Shield Charge (that's the skill with suppression, right?) but that makes it neither illogical nor stupid.
2. I actually think being able to see what potions someone is using would be really useful. (If they're using evasion potions against my BM2, for example.) But I can do without it. I think that the random target argument is a little weak. Whomever your targeting might have those potions as well. Same goes for single root, with or without combined cool down. I'm not sure if you're arguing against potions/buffs here, or the combined cool down. It seems like the former to me.
3. (See point 2, they didn't seem like discrete points to me.)
4. I don't think so. *All* stats got boosted, the patch notes said that skill amp got boosted as well. I didn't come back until after the update, so I can't say about the damage output before/after. I assume you experienced a decrease in damage after the update. I am also assuming that decreasing damage taken/more HP is what you would call "more defensive". You complain about not being able to "trap" a Force Archer—why is that so special? Out of the possible one versus one combinations, only five out of 36 can be "trapped". In a war situation, it is not uncommon for Force Archers to get "double rooted". In that case, they *are* trapped. Since you mentioned "heal spam", I assume you're talking about PK, since that tactic is useless in war and impossible in PvP. All classes are affected equally by suppression/silence, and I don't think they are often used to "stall" root. If I were trying to use a skill effect to "stall" another class from using a skill (be it root or whatever), knock down/knock back come to mind first, and work just as well as silence/suppress in many situations if that is the only goal (which, again, it rarely is, if at all). I would say the difference between an "offensive" or a "defensive" counter is smaller than you make it out to be. Back when I was a martial Force Archer, I had less than 700 defense, but my attack power meant I could kill people before they had a chance to take advantage of my weak defense. I would call (Field of) Execration a "defensive" counter, as well as all debuffs which decrease the attacking power of your opponent (Field of Enervation and Mana Freeze, among others).
It is possible this has to do with understanding how to play a Force Blader, as well. Of course, I can't judge anyone's skill on Force Blader, but I do see examples of a fundamental misunderstanding of how Force Bladers' skills work. I see Force Bladers use Field of Execration when I am the only person around, root a Force Archer at full health and continue debuffing instead of attacking while they unroot themselves, use Mana Freeze on characters with the Force Increase buff that are level 160+, use Blind while I am in the middle of a combo and then attack me (instead of running, where blind would actually hinder my ability to kill them), etc.
Over the course of a war, if you do nothing but use Field of Execration, at 180 second cool down, every time it comes up, and maximize its effectiveness (three targets), you can root 50 ( floor(((50*60)/180)*3) ) enemy players. If you use only Execration, you can root 64 ( floor((50*60)/46.5) ) enemy players. (Cast time isn't important since the cool down starts as soon as you activate the skill, not after it is done casting.) If I go back to Force Blader, I might remove the Field of Execration skill entirely, since the only reason I can think of to root more than one person is if there is a Force Archer, and some other class, and I want to make sure at least one is rooted. But even then, the 180 second cool down is a steep price to pay for one kill.
Just my two cents, of course, and largely opinion based. Though if there are numbers that are off, I would love to be corrected on those.
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